Rabadash8820/Dansite
The personal website of Dan
Full Stack Software Engineer | HP OMEN Gaming Hub team | Unity Developer | ex Amazon, Summit Racing, OverDrive, Davey Tree |
The personal website of Dan
A collection of my personal dotfiles, made available to the world!
A VBA macro that facilitates version control by automatically importing/exporting other VBA macros in Office documents.
A NuGet package for simple, forward-compatible references to any Unity DLL on any platform.
Source code of the "Space Game" for my GDEX 2023 talk "Live Demo: Building an Interactive Enemy"
3D Unity game for GGJ 2025 about a stink bug trapped in a bubble trying to make the stinkiest bubble pops!
Unity game for GGJ 2026: a rhythm game about "masking" your emotions as a retail worker
Repository for pre-built dev container images published under mcr.microsoft.com/devcontainers
Contains the .editorconfig settings for my Visual Studio projects, which could be useful to other people.
Some useful Git aliases for any project
Files for my GDEX 2019 Presentation: "Supercharging Your Unity Workflow With Visual Studio and Git"
Source code of the "Flappy Bird" clone for my GDEX 2021 talk "The Singleton Pattern: You're Doing it Wrong"
Global Game Jam 2020
A set of scripts, templates, and schemas for general AWS cloud infrastructures.
Simple .NET Console app to flood phone scammers, inspired by https://www.youtube.com/watch?v=EzedMdx6QG4
See git commit graphs how they were always meant to be seen: in stunning 3D :sunglasses:
A Flappy-bird clone built with Unity, where players navigate by changing the direction of gravity.
A curated list of .NET Compiler Platform ("Roslyn") diagnostic analyzers and code fixes. Everyone can contribute here!
The game I made for Programming Academy, summer 2014. The game's map is based on a 2D matrix.
A post-build event script that copies arbitrary files from the build directory to arbitrary target destinations.
A WinForms based GUI for making multipart uploads to AWS S3
The first program that I made for Programming Academy, summer 2014. Exemplifies use of console I/O, looping, etc.
A discrete, semi-realistic simulation of a finite universe, made for a group project in my Research Techniques course.
A fancy application for crunching through large sets of MEA data
A side-scrolling airplane shooter game written in C++ using SFML.
A Monte Carlo simulation of allele frequencies in a finite population, made for a group project in my Research Techniques course.
All the old wave analysis scripts from my research at the University of Akron ("forked" from MEA Cruncher)
Managed plugin code for the 2D Unity game inspired by my time at Supply Technologies