RobertBeckebans/Blender_Kimodo_Bridge
A bridge between the NVIDIA Kimodo tool and blender that lets you generate motion seamlessly with a retargeting option.
A bridge between the NVIDIA Kimodo tool and blender that lets you generate motion seamlessly with a retargeting option.
Personal Quake III Arena toy engine based on my old XreaL Q3A project (2006 - 2011)
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
TRELLIS.2 image-to-3D in pure C++/ggml — image in, PBR-textured mesh out up to 1024³, GLB export, no PyTorch at runtime
LLM inference in C/C++
Bonsai Demo
Tests and sample code for https://github.com/floooh/chips
8-bit chip and system emulators in standalone C headers
Various emulator-related infos from all over the net.
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
An OpenGL 4 and C++ program which renders a procedural scene.
TrenchBroom for DOOM 3 (BFG)
The most powerful and modular stable diffusion GUI with a graph/nodes interface.
DreamUV - 3D viewport UV editing tools for Blender
Stable Diffusion and Flux in pure C/C++
Tensor library for machine learning
A plugin for GIMP that aids in the authoring of tangent-space normal maps for use in per-pixel lighting applications
Doom 3 GPL source release
Formateur – C++ has never looked this good.
AI-powered Doxygen comment generator for C++ codebases
A GLSL Path Tracer
HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator
Official MCP server for Tripo
Transform your 3D texturing workflow with the power of generative AI, directly within Blender!
A minimal example of using Rust, wgpu, and egui without using eframe 🦀 Works on Windows/Linux/MacOS/Web/Android/OpenXR (Such as Quest 3 + Virtual Desktop)
Hundreds of models & providers. One command to find what runs on your hardware.
Tree-sitter-powered code indexing server that gives LLM agents precise, on-demand access to symbols, implementations, callers, tests, and grep across multi-language projects - so they explore codebases through targeted queries instead of loading everything into context.