Ryan-Amaral/PyTPG
A python implementation of Tangled Program Graphs. A Reinforcement Learning Algorithm.
CS Masters graduate interested in ML, robotics, RL, writing fast effective code, space, etc. Fun Stuff.
A python implementation of Tangled Program Graphs. A Reinforcement Learning Algorithm.
Simulator of a sailboat, used for testing navigation algorithms.
Action puzzle game made for Global Game Jam 2026: Masks of the Ferryman.
A java client to access the OpenAI Gym HTTP Server.
Pokédex binder guide for where on each page to place each card.
An experiment in Unity to create gravity effects like in Super Mario Galaxy and the real world.
Assignment 1 for CSCI 2110 (Computer Science 3 / Data Structures)
Doing some analysis/visualizations of crowd sourced turnip data from Animal Crossing: New Horizons.
Coursework that has to do with machine learning or data science, done as an undergrad at Dalhousie University.
Gym for multi-agent reinforcement learning
Results analysis of tests performed on the Box2D BipedalWalker environment for my Masters Thesis.
A toolkit for developing and comparing reinforcement learning algorithms.
Quick and dirty data analysis on mortality rates for a hackathon.
Linear Genetic Programming algorithm with registers written in Python 3.
A c++ project using an ANN and Genetic Algorithm to predict what a user will rate a movie.
Software for radio frequency communication. Handling of forward error correction, queueing data to be sent (images, diagnostic info, etc.), and receiving data.
A genetic programming framework with emphasis on emergent modularity.
Using the Tangled Program Graph (TPG) algorithm on CIFAR 10 and 100 datasets.
An experiment of a new type of artificial neural network.
Tools to visualize diagnostics and otherwise of our Raspberry Pi cluster.
A general game playing research project using Tangled Program Graphs (TPG), a genetic programming algorithm.
Concept Representation (Embedding) and Semantic Relatedness
Using TPG for a crowdAI RL competition.
Agent for GVGAI competittion
A unity project that uses markov localization in a simple environment to demonstrate how it works.