SamGomes/SamGomes.github.io
The source code for my github pages website
Researcher and Ph.D. from IST. Studies adaptation, computer-driven interactions, social robotics, serious games, and affective computing.
The source code for my github pages website
Using Unity ML-Agents framework to produce ML agents for heathcare games.
This repository includes my solutions to the PhD Reinforcement Learning course exercises
This is a modified version of CrossAnt, which aims to allow players to interact in certain ways through different key mappings.
Alien Bar is a game where the player, as a barista, combines fictitious ingredients to form recipes, which are then delivered to clients.
GIMME (Group Interactions Management for Multiplayer sErious games) is a research package that applies preference-driven group management (division of a collective in work groups and attribution of tasks) so that collective ability improves.
Message Across is a simple multiplayer game which focuses on word matching. In the course of the game, the players try to complete words as they advance through the levels. This game was built to be used in research.
It's unavoidable to do things we believe we shouldn't have done. But how often do we take actions to repair those things? This game (developed for GGJ '20) represents the repair of a girl's memories in order to restore her inner peace. The game contains several puzzles for the player to complete. The development platform was the GODOT game engine.
"For the Planet" is a Collective Risk Dilemma (CRD) game focusing on climate change.
The original repository for the game For the Record
This is the penguin team's solution for the Google HashCode 2018 competition.
This is the penguin team's solution for the Google HashCode 2021 competition. Unfortunately, it is not very sophisticated due to some project management problems and time constraints...
This is the penguin solution for the Google HashCode 2019 competition.
A game developed for GGJ 2021
This repository consists in a solver for the maximum satisfaction problem in the context of Parallel Computation's course
A project for the "Cloud Computing and Virtualization" course. It consisted in a service to execute prime number factorizations. It automatically scaled the servers so that a response could always be provided. The objective was to manage the servers load.
This repository includes the work developed while doing the "3D Programming" course.
My freaking neighbor is a game about two neighbours who absolutely despise each other. Reduce your opponent's reputation to zero in order to be crowned the best worst man in the neighbourhood!
A simple app which consisted in an interactive card for the happy new year 2018 celebrations.
DashBoard created to display information extracted from the Metacritic website.
Pro AASMA
Use of the Goal Bounding algorithm created by Steve Rabin in a Navigation Mesh.
A computer graphics project with implementation of multiple techniques.