Snowapril/three.rs
Rust-based three.js implementation using wasm + webgpu
game engine system engineer, especially working on porting multi graphics API
Rust-based three.js implementation using wasm + webgpu
C++ Header only string obfuscator library using metaprogramming. Affine Cipher technique is used for encryption and decryption.
Android (Vulkan) port of the AMD FidelityFX FSR 3.1 SDK - upscaling + frame generation on arm64
Scrap links, organize them, and actually come back to read them.
Work out why a Metal renderer hung or kernel-panicked your Apple Silicon Mac — from panic reports, the unified log, and live GPU driver state. Analysis and monitoring only; it never enforces.
MLX: An array framework for Apple silicon
Visual Studio .natvis visualizers for LLDB — render lldb/Xcode variable views like the VS watch window (pure Python, full natvis spec)
Unofficial fork of Arm ASR (Accuracy Super Resolution) adding Android + Vulkan support (NDK r29, API 35) and a Gradle sample app. Not affiliated with Arm.
발표 영상 → 슬라이드별 한글 자막 HTML. 기술 terminology 는 영어 원문 유지 / Conference talk video to per-slide Korean subtitles in a single HTML file
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
Generate Height map with Generator (OpenGL and imgui) and Construct Splat Map with generated height map using Algorithm(DPS, BFS, Gradient Descent ... etc) . At Renderer, with height map and blend map which are generated in front of this stage, render high quality terrain with OpenGL
Voxel-based fluid simulation engine for computer games
mimalloc is a compact general purpose allocator with excellent performance.
3D engine with modern graphics
3D Map editor for Virtual conference platform **VRoom**
Rendering PBR shaded GLTF scene with modern opengl 4.5
A minimal, responsive, and feature-rich Jekyll theme for technical writing.
Virtual conference platform for Desktop & VR
Rust bindings for Metal
Indie Rendering Engine using Modern OpenGL and C++
A refreshingly simple data-driven game engine built in Rust
Safe and portable GPU abstraction in Rust, implementing WebGPU API.
Godot Engine – Multi-platform 2D and 3D game engine
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Debugging tools for Direct3D-based software
Vulkan bindings for Rust