Snowapril

@Snowapril · User

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game engine system engineer, especially working on porting multi graphics API

Gwacheon, Republic of Korea104 followers129 repositories

Repositories

Snowapril/fsr3-android

Android (Vulkan) port of the AMD FidelityFX FSR 3.1 SDK - upscaling + frame generation on arm64

★ 2C++Forks 0

Snowapril/rediscover

Scrap links, organize them, and actually come back to read them.

★ 0TypeScriptForks 0

Snowapril/iogpu-triage

Work out why a Metal renderer hung or kernel-panicked your Apple Silicon Mac — from panic reports, the unified log, and live GPU driver state. Analysis and monitoring only; it never enforces.

★ 0PythonForks 0

Snowapril/mlx

MLX: An array framework for Apple silicon

★ 0C++Forks 0

Snowapril/lldb-natvis

Visual Studio .natvis visualizers for LLDB — render lldb/Xcode variable views like the VS watch window (pure Python, full natvis spec)

★ 0PythonForks 0

Snowapril/arm-asr-android

Unofficial fork of Arm ASR (Accuracy Super Resolution) adding Android + Vulkan support (NDK r29, API 35) and a Gradle sample app. Not affiliated with Arm.

★ 1CForks 0

Snowapril/slide-subs

발표 영상 → 슬라이드별 한글 자막 HTML. 기술 terminology 는 영어 원문 유지 / Conference talk video to per-slide Korean subtitles in a single HTML file

★ 0PythonForks 0

Snowapril/Procedural-Terrain-Estimator

Generate Height map with Generator (OpenGL and imgui) and Construct Splat Map with generated height map using Algorithm(DPS, BFS, Gradient Descent ... etc) . At Renderer, with height map and blend map which are generated in front of this stage, render high quality terrain with OpenGL

★ 43C++Forks 10

Snowapril/mimalloc

mimalloc is a compact general purpose allocator with excellent performance.

★ 0Forks 0

Snowapril/bevy

A refreshingly simple data-driven game engine built in Rust

★ 0Forks 0

Snowapril/wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API.

★ 0RustForks 0

Snowapril/godot

Godot Engine – Multi-platform 2D and 3D game engine

★ 0Forks 0