TheDudeFromCI/bevy
A refreshingly simple data-driven game engine built in Rust
Underachiever | Orange is my favorite number.
A refreshingly simple data-driven game engine built in Rust
Bevy crate which uses a subset of CSS to update Bevy ECS components
GBNF syntax high-lighter for Visual Studio Code
The third iteration of the self aware general intelligence project.
A Minecraft artificial general intelligence bot, designed with the goal of replicating thoughts and emotions.
A collection of Rust crates for making Minecraft bots, clients, and tools.
A library for interpolation
A card game builder designed within Unity.
Create Minecraft bots with a powerful, stable, and high level JavaScript API.
A magic-themed esoteric programming language.
An HTML5 node graph library.
The core library for Bones3.
A test driven programming language built on top of the NG-HASTE project. Generate software by writing unit tests and interfaces only.
The Adventure of Herkimer Shmur card game rules.
Meks, (pronounced Mechs) is a kit bashing manual for kit bashing board game mechanics.
A python sketch of NG-HASTE, generate code through the use of unit tests. Used as a proof of concept for how NG-HASTE would operate and the direction it should be taken.
A logic based machine learning algorithm for generating runtime code.
The NGHASTE Github Pages website.
A simple bot that follows are the target player and kills any nearby mobs for them.
A collection of test utilities to reduce boilerplate when writing Bevy unit tests.
A first person controller plugin written for Unity.
The Rust implementation of the Awgen game.
An addon for the Minecraft mod, Create, that adds new gear types to the game.
Implementation of Denoising Diffusion Probabilistic Model in Pytorch
A Unity package for working with procedural voxel environments.
Like syntactic sugar, but is library
A Minecraft mod which adds realistic sleeping by simulating the world