ThereGoesMySanity/osuMissAnalyzer
A program to analyze misses in an osu! replay
A program to analyze misses in an osu! replay
A game framework written with osu! in mind.
Pre-built static library of OpenCV
Japanese dictionary and SRS self-learning application for Windows.
Avalonia is a cross-platform XAML-based UI framework providing a flexible styling system and supporting a wide range of Operating Systems such as Windows via .NET Framework and .NET Core, Linux via Xorg, macOS
A slim ListView implementation for .NET MAUI that uses Platform virtualized lists / collections
FSR code used for dance pads, wtih HUB75 LED panel support
TicTacToe game written in WASM/TS/ASPNET
Continuation of ONScripter-EN with updated dependencies and more features and bugfixes. Also see onscripter-insani (https://github.com/insani-org/onscripter-insani), our sister project.
libGDX implementation of my TicTacToe game
Port of Windows UWP Xaml Behaviors for Avalonia Xaml.
Linguistic tools for texts in Japanese language
Revesal-timing inputs for Guilty Gear Xrd: Revelator 2 in training mode.
rhythm is just a *click* away!
Exports Discord chat logs to a file
Wordle clone using Japanese 四字熟語.
Slightly enhanced version of MT4j the multitouch for Java framework
Virtual Tabletop for playing roleplaying games with remote players or face to face.
A game based on K-Shoot MANIA and Sound Voltex
Basic implementation of tetris on a 32x64 LED screen using hzeller's rpi-rgb-led-matrix library.
WaniKani .NET API
C# client implementation for Desktop Notifications
A netplay implementation and quality-of-life tool bundle for the Steam release of Guilty Gear XX Accent Core +R.
Server code for the real-time pp led screen
a Osu!Sync Plugin, modified to work with a socket connection.
Advanced cross-platform rhythm game focused on keyboard play