gta3,vc: new WSF only render frontened textures in 16:9 if the textures has the same resolution as my monitor.

#2293 · closed · 22 comments

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Devvo-Dave

Edited: I reverse part of this as 720p textures does show 16:9 over my entire 1080p monitor i noticed now, but the 21:9 does not. WSF pre 2026 does not have these behavior, and i could even use any 21:9 frontened textures in diffrent resolutions and it would still fill out my monitor, but now they being rendered in 4:3 with black borders. Im not sure why this has changed, but thought of reporting it incase its a bug.

Comments

ThirteenAG

Example?

Devvo-Dave

<img width="1754" height="570" alt="Image" src="https://github.com/user-attachments/assets/ae434152-e377-4a56-b497-5c8805976272" />

ThirteenAG

Of the textures, not screenshots.

Devvo-Dave

<img width="2560" height="1080" alt="Image" src="https://github.com/user-attachments/assets/2568f438-7ac9-4cae-b4cf-bbd7152c692a" />

ThirteenAG

I mean .txd.

Devvo-Dave

Its not supported it says, so i cannot send it

Devvo-Dave

<img width="1918" height="1032" alt="Image" src="https://github.com/user-attachments/assets/f4dcdc9e-4710-4f70-a65f-e0618280f1d1" />

ThirteenAG

Put it to .zip.

Devvo-Dave

still does not work after i 7zipped it

Devvo-Dave

[menu.zip](https://github.com/user-attachments/files/32667645/menu.zip)

ThirteenAG

That's an oversight actually, I will fix, thanks.

Devvo-Dave

I saw now that the loading-screens is affected too

Devvo-Dave

I tested the new version u just uploaded, menu-textures works as intended now, but the loadingscreens is still 4:3

ThirteenAG

The original ones? They should be. All menu textures can be split into two, with a solid color in the middle, but not all loadscreens can.

Devvo-Dave

i mean the blue ones in particilar, they are original a 16:9 format but with a very low resolution just

Devvo-Dave

<img width="566" height="357" alt="Image" src="https://github.com/user-attachments/assets/2b4b62a6-59f9-4031-b7ba-add673c1c79b" />

Devvo-Dave

<img width="573" height="238" alt="Image" src="https://github.com/user-attachments/assets/642b2bb4-6ca8-4957-a4e2-d28567610ff1" /> and in VC, the splash screens is also original 16:9

ThirteenAG

They are stored like that, but they're displayed at 4:3.

Devvo-Dave

Alright, so this was actually a correction then in the new WSF

Devvo-Dave

<img width="1738" height="465" alt="Image" src="https://github.com/user-attachments/assets/5bcbe4ff-9e63-4683-8c7b-d4b257c9e1a6" /> We need that fullscreen for backround setting in VC too, because even tho the backround is partially hidden behind the UI, the ammount of "corners" in the new WSF is too many while using custom textures

ThirteenAG

Just don't use ultra wide for this, it will be letterboxed I believe. Pretty sure I made the original texture zoom in, so it's not stretched.

Devvo-Dave

alright, got it.