ThomasHickman/linter-gml
Linting of GML (GameMaker language) files in atom
Linting of GML (GameMaker language) files in atom
The code for my website
First Attempt 2015 Game Jam project using GameMaker
VS code extension to open documentation for the current symbol under the cursor in the default web browser
A finite state machine designer, written in react
A GML (GameMaker language) parser using pegjs
A project to integrate the functionality of Computer Algebra Systems into Isabelle
GML autocompletions in atom
A JavaScript implementation of an oauth2 client, for inclusion in the JavaScript client generator for APIs described with RAML.
Community maintained workflows & tools (with examples)
Automatically compiles SASS files on save ‒ package for atom.io
dts-gen creates starter TypeScript definition files for any module or library.
C library for high-throughput sequencing data formats
Main public package repository for OPAM, the source package manager of OCaml.
Automatically test your swagger API
HGI arvados pipelines (crunch scripts, container Dockerfiles, pipeline templates, etc)
Such dogescript. Much syntax. Very highlight.
A compile to JavaScript language designed for web designers and beginners to JavaScript
A linter using mypy python typechecker
Tools for decrypting, encrypting, and solving classical ciphers in JavaScript
High performance, fully cross browser, full featured drag and drop in a tiny (2k gzipped), dependency-free package
Implements a custom window pane, written in order to test out and learn electron
This is the client side for an Anti-Chess player, written using JavaFX
A ray-tracer implemented in ruby, in order to learn ruby
Filesystem monitoring library for Python