Treata11/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
Specification and reference implementation for the OpenPBR Surface shading model
A collection of Metal Fragment Shaders to empower SwiftUI
Add background Blur effect or Acrylic (Mica for win11) effect to explorer for win10 and win11
SIMD++ (WIP)
Implementation of Standard-Music-Font-Layout (SMuFL) specification in Swift
Implementation of the MusicXML specification in Swift
ModelIO-Cpp is an attempt to create a low-overhead C++ interface for ModelIO framework (WIP)
Official mirror of Blender
Combined repo for the RTX-Remix runtime and toolkit
Sell stuff and see what sticks
Canonical Examples for Using the iShader Library (WIP)
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
Intel(R) Open Path Guiding Library
Real-time Direct3D 12 path tracer
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
WebRTC Pluggable Transport - the original snowflake repo
🔮 A GPU-based progressive path tracer written in Vulkan.
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Vulkan Real-time Path Tracer Engine
Real-time path tracing library and sample
UPBGE, the best integrated game engine in Blender
A Swift Package Wrapper for BASS Audio Library
A simple app to demonstrate importing the BASS audio library into a Swift project using the CBass package.
Enable Acrylic/Glass effect for your VS Code.
Professional media review software for VFX, animation, and film production
Mitsuba 3: A Retargetable Forward and Inverse Renderer
💻 A fully functional local AWS cloud stack. Develop and test your cloud & Serverless apps offline