WYK96/xrfeitoria
OpenXRLab Synthetic Data Rendering Toolbox
Computer Graphics, Geometry Learning
OpenXRLab Synthetic Data Rendering Toolbox
Logic nodes to perform conditional renders based on an input or comparision
Sweep and Tiniest Queue & Tight-Inclusion GPU CCD
Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理
A cloth simulator based on CUDA and ARCSim.
OpenXRLab Multi-view Motion Capture Toolbox and Benchmark
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
OpenXRLab foundational library for XR-related algorithms
A collection of awesome dear imgui bindings, extensions and resources
MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)
an implementation of parallel linear BVH (LBVH) on GPU
ZEn NOde system - a simulation & rendering engine in nodes
A Python framework for high performance GPU simulation and graphics
Cloth Simulation in UE4 using Verlet Integration with a bunch of additional features.
Dynamic AABB trees in C++ with support for periodic systems.
It's a GPU-based real time cloth simulator and interactive.
A collection of source codes implementing cloth simulation algorithms in OpenGL
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
利用Heroku部署高性能代理免费vless服务,支持联通电信 免流
A simple spring mass network for cloth simulation in Unreal Engine
编译py为so文件,更好的隐藏源码
深度学习500问,以问答形式对常用的概率知识、线性代数、机器学习、深度学习、计算机视觉等热点问题进行阐述,以帮助自己及有需要的读者。 全书分为18个章节,50余万字。由于水平有限,书中不妥之处恳请广大读者批评指正。 未完待续............ 如有意合作,联系[email protected] 版权所有,违权必究 Tan 2018.06
写点儿什么
Fashion Landmark Estimation with HRNet
A differentiable 3D renderer with Pytorch, Tensorflow and Matlab interfaces
HLO: Half-kernel Laplacian Operator for Surface Smoothing