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About Me

I am an Undergraduate Electrical and Computer Engineer with a minor in Game Design at Northeastern University in Boston, and am part of the class of 2024. As a freshman back in 2019, I actually attended University of Massachusetts Lowell, but transfered to NEU for my second year onwards.

My primary interests are in Compilers and Operating Systems.

Programming experiance:

I most familiar with C/C++ and Python.

I also have experience with Golang, Matlab, and Verilog., with a deep love (obsession?) with LaTeX typesetting. Whenever I use Markdown, there's a deep pining for TeX that erupts in my veins. I do not have a problem.

Other interests:

I have made some small games in Unity and Godot, and am planning to make more in the future. I view games as an artistic endeavor in spirit, and to that end I would love to create music and art for the games I plan on creating eventually

Andrew Nguyen's Projects

combo-state-machine-in-godot icon combo-state-machine-in-godot

A flexible architecture for a combo system in the form of a virtual state machine in the Godot game engine. This code and base project is free for anyone to compile and modify

cs1800-final-project-spring-2021 icon cs1800-final-project-spring-2021

I have created a program in Python that represents a set of cardinality n as a regular polygon with n vertices divided into n congruent pieces. These pieces are then colored in over and over again to represent the different permutations, n! permutations to be exact!

saybah-bot icon saybah-bot

Yet Another Open Source Discord Bot. Most of the code is from this guide: https://python.land/build-discord-bot-in-python-that-plays-music but basically everything will be refactored at least a little eventually

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