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abpy avatar abpy commented on May 30, 2024

Thank you for your feedback, I appreciate it.
By ramification I'm guessing you mean reducing the number of bones in each branch. I agree, the trees have too many bones in the armature. Perhaps if there was 1 bone per stem up to a limited number of levels. I will look into it but It may be difficult to change.

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ealfonsov89 avatar ealfonsov89 commented on May 30, 2024

i would try to do it, but for now i am very busy, if i do something y would make you know.

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abpy avatar abpy commented on May 30, 2024

I dug into the code a bit and found the armature uses bone envelopes for binding. So if bones were removed the bezier points wouldn't be attached. It can't be done with curves, but it could be done with a mesh.
I intend to add meshing eventually, but i'm waiting to see if the new skin modifier will work
https://developer.blender.org/D1465

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ealfonsov89 avatar ealfonsov89 commented on May 30, 2024

Hi, can you use the sum of the weight maps of childrens?

2015-09-27 11:55 GMT-07:00 Aaron [email protected]:

I dug into the code a bit and found the armature uses bone envelopes for
binding. So if bones were removed the bezier points wouldn't be attached.
It can't be done with curves, but it could be done with a mesh.
I intend to add meshing eventually, but i'm waiting to see if the new skin
modifier will work
https://developer.blender.org/D1465


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ealfonsov89 avatar ealfonsov89 commented on May 30, 2024

i made several experiments merging bones, it could be a starting point

2015-09-28 6:11 GMT-07:00 Ernesto Alfonso [email protected]:

Hi, can you use the sum of the weight maps of childrens?

2015-09-27 11:55 GMT-07:00 Aaron [email protected]:

I dug into the code a bit and found the armature uses bone envelopes for
binding. So if bones were removed the bezier points wouldn't be attached.
It can't be done with curves, but it could be done with a mesh.
I intend to add meshing eventually, but i'm waiting to see if the new
skin modifier will work
https://developer.blender.org/D1465


Reply to this email directly or view it on GitHub
#1 (comment)
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ealfonsov89 avatar ealfonsov89 commented on May 30, 2024

if you get all bones that have only one child and merge?

2015-09-28 9:18 GMT-07:00 Ernesto Alfonso [email protected]:

i made several experiments merging bones, it could be a starting point

2015-09-28 6:11 GMT-07:00 Ernesto Alfonso [email protected]:

Hi, can you use the sum of the weight maps of childrens?

2015-09-27 11:55 GMT-07:00 Aaron [email protected]:

I dug into the code a bit and found the armature uses bone envelopes for
binding. So if bones were removed the bezier points wouldn't be attached.
It can't be done with curves, but it could be done with a mesh.
I intend to add meshing eventually, but i'm waiting to see if the new
skin modifier will work
https://developer.blender.org/D1465


Reply to this email directly or view it on GitHub
#1 (comment)
.

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