Comments (6)
Thank you for your feedback, I appreciate it.
By ramification I'm guessing you mean reducing the number of bones in each branch. I agree, the trees have too many bones in the armature. Perhaps if there was 1 bone per stem up to a limited number of levels. I will look into it but It may be difficult to change.
from improved-sapling-tree-generator.
i would try to do it, but for now i am very busy, if i do something y would make you know.
from improved-sapling-tree-generator.
I dug into the code a bit and found the armature uses bone envelopes for binding. So if bones were removed the bezier points wouldn't be attached. It can't be done with curves, but it could be done with a mesh.
I intend to add meshing eventually, but i'm waiting to see if the new skin modifier will work
https://developer.blender.org/D1465
from improved-sapling-tree-generator.
Hi, can you use the sum of the weight maps of childrens?
2015-09-27 11:55 GMT-07:00 Aaron [email protected]:
I dug into the code a bit and found the armature uses bone envelopes for
binding. So if bones were removed the bezier points wouldn't be attached.
It can't be done with curves, but it could be done with a mesh.
I intend to add meshing eventually, but i'm waiting to see if the new skin
modifier will work
https://developer.blender.org/D1465—
Reply to this email directly or view it on GitHub
#1 (comment)
.
from improved-sapling-tree-generator.
i made several experiments merging bones, it could be a starting point
2015-09-28 6:11 GMT-07:00 Ernesto Alfonso [email protected]:
Hi, can you use the sum of the weight maps of childrens?
2015-09-27 11:55 GMT-07:00 Aaron [email protected]:
I dug into the code a bit and found the armature uses bone envelopes for
binding. So if bones were removed the bezier points wouldn't be attached.
It can't be done with curves, but it could be done with a mesh.
I intend to add meshing eventually, but i'm waiting to see if the new
skin modifier will work
https://developer.blender.org/D1465—
Reply to this email directly or view it on GitHub
#1 (comment)
.
from improved-sapling-tree-generator.
if you get all bones that have only one child and merge?
2015-09-28 9:18 GMT-07:00 Ernesto Alfonso [email protected]:
i made several experiments merging bones, it could be a starting point
2015-09-28 6:11 GMT-07:00 Ernesto Alfonso [email protected]:
Hi, can you use the sum of the weight maps of childrens?
2015-09-27 11:55 GMT-07:00 Aaron [email protected]:
I dug into the code a bit and found the armature uses bone envelopes for
binding. So if bones were removed the bezier points wouldn't be attached.
It can't be done with curves, but it could be done with a mesh.
I intend to add meshing eventually, but i'm waiting to see if the new
skin modifier will work
https://developer.blender.org/D1465—
Reply to this email directly or view it on GitHub
#1 (comment)
.
from improved-sapling-tree-generator.
Related Issues (20)
- Rotate world HOT 2
- leaf object HOT 1
- DupliFaces leaves after tree creation. HOT 2
- Hand Drawing Support HOT 2
- Sapling: Add Tree settings will not reappear after clicking on another menu HOT 2
- sapling-tree-generator menu is unresponsive after curve-add HOT 5
- Material place holder for branch levels HOT 3
- [Q]Do you mind if i use the code save presets HOT 2
- [B]Presets are now saved to the user presets folder HOT 2
- Bake animation HOT 2
- Recover edition mode HOT 2
- Adjust trunk height HOT 4
- Question on the shape of the leaves. HOT 1
- Simple update may be needed. HOT 1
- Wrong Leaf Object Name with Prune activated HOT 2
- Wrong resolution for last-level branches HOT 2
- saspling_4 - not sure if issue or user fault ;) HOT 1
- Sapling Tree Gen DupliVerts/Armature Problems using custom leaves HOT 5
- "Curve Back" is missing
- generation of leaves from a certain level HOT 1
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