Comments (3)
here is a script to convert a tree to work in bge.
tree_to_mesh.txt
1, open in blender text editor
2, select armature of tree
3, run script
it assumes that the tree has leaves
from improved-sapling-tree-generator.
Maybe a script could be written to convert a tree for BGE.
I already have some animation changes in the works.
The gnarled trees you show are probably best done manually and sculpted, also using the armature to pose the tree.
from improved-sapling-tree-generator.
I don’t have anything to give in return.
Only, Thank you!
from improved-sapling-tree-generator.
Related Issues (20)
- Rotate world HOT 2
- leaf object HOT 1
- DupliFaces leaves after tree creation. HOT 2
- Hand Drawing Support HOT 2
- Sapling: Add Tree settings will not reappear after clicking on another menu HOT 2
- sapling-tree-generator menu is unresponsive after curve-add HOT 5
- Material place holder for branch levels HOT 3
- [Q]Do you mind if i use the code save presets HOT 2
- [B]Presets are now saved to the user presets folder HOT 2
- Bake animation HOT 2
- Recover edition mode HOT 2
- Adjust trunk height HOT 4
- Question on the shape of the leaves. HOT 1
- Simple update may be needed. HOT 1
- Wrong Leaf Object Name with Prune activated HOT 2
- Wrong resolution for last-level branches HOT 2
- saspling_4 - not sure if issue or user fault ;) HOT 1
- Sapling Tree Gen DupliVerts/Armature Problems using custom leaves HOT 5
- "Curve Back" is missing
- generation of leaves from a certain level HOT 1
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from improved-sapling-tree-generator.