Comments (11)
I'd say about a couple of weeks or so.
from adafruit_circuitplayground.
that is quite odd because the version number matches the release ... only thing that is new in the last few weeks is we went from 1.9.1 to 1.10.1 - i wonder if the parsing code for semver doesnt handle 2-digit minor numbers (kinda doubt thats it...)
@cmaglie do you have any ideas?
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I'm not a Mac user, but it might be located in the "libraries" directory where your Arduino sketches are stored. In the "libraries" directory there should be the "Adafruit_Circuit_Python" folder.
Failing that, it should be possible to search for the folder, to find its location.
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please post a screenshot
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@ladyada It's happening with my Arduino IDE Library Manager as well:
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is this new or has always been happening?
from adafruit_circuitplayground.
I think I know what's happening. My Arduino IDE's got two copies of the Adafruit Circuit Python library.
One, version 1.6.7 (judging by its library.properties file) is located at:
C:\Users\Computer\Documents\Arduino\libraries\Adafruit_Circuit_Playground
The other, version 1.8.6 is in the directory:
C:\Program Files (x86)\Arduino\libraries\Adafruit_Circuit_Playground
Removing the 1.6.7 version allows the Arduino IDE to correctly update to version 1.10.1.
from adafruit_circuitplayground.
The updated 1.10.1 library is then correctly created in the directory:
C:\Users\Computer\Documents\Arduino\libraries\Adafruit_Circuit_Playground
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For Mac users? What do I have to do???
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I found it.
- Enter the Arduino package on mac Program folder.
- go to: content/Java/libraries/Adafruit_Circuit_Playground
- removing it.
- also removing it in documents/Arduino/libraries/Adafruit_Circuit_Playground
- Starting Arduino IDE again than like mentioned 1.10.1 is installed :-)
THX
from adafruit_circuitplayground.
Ups after updating the Adafruit_Circuit_Playground in the libraries manager.
Greetings from Reutlingen Germany
Michael J.
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Related Issues (20)
- soundPressureLevel() intermittently returns 'inf' at low levels on AVR HOT 4
- Example programs broken HOT 1
- C:\Users\Dr.Zahid\Documents\Arduino\libraries\Adafruit_Circuit_Playground\utility\Adafruit_CPlay_Mic.cpp: In member function 'void Adafruit_CPlay_Mic::capture(int16_t*, uint16_t)': C:\Users\Dr.Zahid\Documents\Arduino\libraries\Adafruit_Circuit_Playground\utility\Adafruit_CPlay_Mic.cpp:68:37: error: 'analogPinToChannel' was not declared in this scope channel = analogPinToChannel(4); // Pin A4 to ADC channel ^ exit status 1 Error compiling for board Arduino Nano. HOT 2
- Having trouble with the Speech examples HOT 14
- bug in Adafruit_CPlay_Speaker::set() HOT 5
- Memory allocation error on CPX HOT 2
- Adafruit_SleepyDog.h not found when compiling megademo example. HOT 5
- External neo pixel using pin A1 doesnโt work
- CircuitPlayground.readCap() breaks Adafruit_NeoPixel_ZeroDMA on CPX HOT 7
- redLed() no longer working for CPC HOT 6
- Speaker on/off broken on CPX HOT 4
- Preprocessor mismatch for CPX HOT 2
- Capacitive touch not working on Bluefruit Playground HOT 2
- Add example for using external NeoPixels HOT 2
- CircuitPlayground.readCap() breaks analogRead HOT 2
- Package discription is no longer accurate. HOT 3
- No implementation for sendRAW HOT 1
- Cap Touch samples not being used with FreeTouch HOT 1
- Bluefruit CP - cap touch sound demo does not seem to work when pushing the sensors, though it will play the series of tones.
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