Adrián Ciborro Montes's Projects
Personal website.
Unity project of depth texture capture with AR Core.
General-purpose HTTP-based authentication and authorization server.
Collection of badges.
My work of the Blender course for beginners of Andrew Price.
Vertex shader that creates a bounce effect in geometry.
Personal collection of cheatsheets.
MDX/MDL to Unity importer.
Raymarching library.
Library with core functionalities.
Collection of dotfiles.
Filter Studio is an application that applies image filters to NDI streams.
Entry of the Game Off 2018.
Collection of InfinitySet projects.
General-purpose WebSocket-based lobby server.
Mesh deformation using the Unity Job System.
Handwritten digit recognition neural network trained on the MNIST dataset using PyTorch.
Unity project of 3D pose estimation with VFX using Barracuda and VFX Graph.
Basic web model viewer.
Vertex shader that morphs geometry into primitive shapes.
NewTek NDI Python wrapper
Unity project of webcam human segmentation streaming to NDI.
Implementation of the path tracer described in Ray Tracing in One Weekend of Peter Shirley.
Use case of the stencil buffer.
Collection of React components.
React template.
Shader Studio is a tool to create and experiment with fragment shaders.
Personal startpage.