SKSE/SKSEVR plugin that fixes bugs and adds features to the Reanimate spell archetype.
- CMake
- Add this to your
PATH
- Add this to your
- PowerShell
- Vcpkg
- Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg
- Add the environment variable
- Visual Studio Community 2019
- Desktop development with C++
- CommonLibSSE
- You need to build from the powerof3/dev branch
- Add this as as an environment variable
CommonLibSSEPath
- CommonLibVR
- Add this as as an environment variable
CommonLibVRPath
- Add this as as an environment variable
- Address Library for SKSE
- Needed for SSE
- VR Address Library for SKSEVR
- Needed for VR
- Open
x64 Native Tools Command Prompt
- Run
cmake
- Close the cmd window
git clone https://github.com/powerof3/EnhancedReanimation.git
cd EnhancedReanimation
cmake -B build -S .
Open build/po3_EnhancedReanimation.sln in Visual Studio to build dll.
cmake -B build2 -S . -DBUILD_SKYRIMVR=On
Open build2/po3_EnhancedReanimation.sln in Visual Studio to build dll.