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Unfortunately this does not have much information that is useful. The proper things I need for the outline would be vertex offsetting geometry shader which currently does not exist in blender. However they are releasing a beta system of it in the upcoming blender 2.92, so I'm looking forward to that.
Right now outlines are done by just using the solidify modifier with the normals inverted.
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This sounds great! (especially considering that blender 2.92 will be released next week - 2021.02.24)
can't wait to see your next update as well (and also hope you will make an updated video on youtube!;))
good job and good luck!
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