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Hexaae avatar Hexaae commented on August 21, 2024

BTW,
TESTMAP is missing wolfknifelost, wolfpistollost and wolfmachinegunlost weapons for testing and has a strange very dark, almost all black, room (texture issue?)...
Test Map - Wolfenstein 3D TC 06_12_2022 07_50_54

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AFADoomer avatar AFADoomer commented on August 21, 2024

I'll check the placeholder issue later today.

TESTMAP is all intentional... use the console to manually change the 'g_sod' CVar to 0, 1, 2, or 3 and restart the map to swap between Wolf and SoD and Lost Episodes versions of pickups.

EDIT: and the light level was changed in-editor for that one section as a test.

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Hexaae avatar Hexaae commented on August 21, 2024

TESTMAP is all intentional... use the console to manually change the 'g_sod' CVar to 0, 1, 2, or 3 and restart the map to swap between Wolf and SoD and Lost Episodes versions of pickups.

Oh, so it adapts to the game edition (Classic, Spear of Destiny, Lost Episodes)... I've been cheated by the fact that playing Lost Episodes chapters, and using "map testmap" you can collect original grey wolfknife and wolfpistol (that should be available only in Classic or Spear of Destiniy, even though you start Lost Episodes with wolfknifelost and blue wolfpistollost )

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AFADoomer avatar AFADoomer commented on August 21, 2024

The missing actors should be fixed in 79d0718. I also fixed being able to manually change g_sod in any map, then restarting the map to reload with that base game's pickups/enemies/etc.

I only made 'classic' versions of the knife and pistol pickups... They're extras, so I wasn't planning to making Lost variants (just like the rocket launcher, flamethrower, backpack, berserk, breakable column, and exploding barrel).

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Hexaae avatar Hexaae commented on August 21, 2024

Actors fixed, confirmed.

I only made 'classic' versions of the knife and pistol pickups... They're extras, so I wasn't planning to making Lost variants (just like the rocket launcher, flamethrower, backpack, berserk, breakable column, and exploding barrel).

Mmmh, removing them altogether (since you always start the map with both) or adapt those pickups to the g_sod version would be more coherent IMHO.

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