Comments (5)
BTW,
TESTMAP is missing wolfknifelost, wolfpistollost and wolfmachinegunlost weapons for testing and has a strange very dark, almost all black, room (texture issue?)...
from wolf3d-tc-3.0.
I'll check the placeholder issue later today.
TESTMAP is all intentional... use the console to manually change the 'g_sod' CVar to 0, 1, 2, or 3 and restart the map to swap between Wolf and SoD and Lost Episodes versions of pickups.
EDIT: and the light level was changed in-editor for that one section as a test.
from wolf3d-tc-3.0.
TESTMAP is all intentional... use the console to manually change the 'g_sod' CVar to 0, 1, 2, or 3 and restart the map to swap between Wolf and SoD and Lost Episodes versions of pickups.
Oh, so it adapts to the game edition (Classic, Spear of Destiny, Lost Episodes)... I've been cheated by the fact that playing Lost Episodes chapters, and using "map testmap" you can collect original grey wolfknife and wolfpistol (that should be available only in Classic or Spear of Destiniy, even though you start Lost Episodes with wolfknifelost and blue wolfpistollost )
from wolf3d-tc-3.0.
The missing actors should be fixed in 79d0718. I also fixed being able to manually change g_sod in any map, then restarting the map to reload with that base game's pickups/enemies/etc.
I only made 'classic' versions of the knife and pistol pickups... They're extras, so I wasn't planning to making Lost variants (just like the rocket launcher, flamethrower, backpack, berserk, breakable column, and exploding barrel).
from wolf3d-tc-3.0.
Actors fixed, confirmed.
I only made 'classic' versions of the knife and pistol pickups... They're extras, so I wasn't planning to making Lost variants (just like the rocket launcher, flamethrower, backpack, berserk, breakable column, and exploding barrel).
Mmmh, removing them altogether (since you always start the map with both) or adapt those pickups to the g_sod version would be more coherent IMHO.
from wolf3d-tc-3.0.
Related Issues (20)
- Difficulty bug? HOT 16
- Death penalties bug HOT 20
- Load/Save black bar overlapped by frames HOT 1
- Low sound when picking up weapons HOT 6
- Requests: keyboard layout, ESC... HOT 15
- Still about difficulty: chasing guards HOT 2
- After you die you may get detected before the game actually started HOT 8
- [Suggesstion] Add an Option for the MIDI Synth Music HOT 6
- Invisible Controller Menu HOT 2
- Ghosts in E3L9 are not present HOT 3
- SoD Floor 18 has no boss HOT 1
- Game not launching with new updates HOT 9
- How to play registered/non-shareware episodes? HOT 4
- Aiming doesn't work from a distance HOT 6
- The custom slider widgets can't be clicked with the mouse
- Hash match fails on GZDoom 4.11.0, but works on GZDoom 4.10.0 HOT 1
- Attempt to save pointer to unhandled type Type Native <CVar>
- Frozen enemies HOT 3
- Feature Request : Option to add hints to pushwalls.
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from wolf3d-tc-3.0.