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Cursor scale about opentesarena HOT 5 CLOSED

afritz1 avatar afritz1 commented on September 15, 2024
Cursor scale

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Comments (5)

afritz1 avatar afritz1 commented on September 15, 2024 1

Yeah, no problem! Doing things myself is nice because I have a better mental model of the program, but when others point out some potential changes, it's nice to read through them and discuss the options. I might shift towards making up little tasks for people to do in the future, but I just haven't done that yet because I still prefer being the lead programmer and it's a hobby project.

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afritz1 avatar afritz1 commented on September 15, 2024

The cursor scale code is basically a rough draft. I don't think its size is currently relative to the window. I haven't decided on a good way to implement it, so right now I just leave it as an option for users to modify in the options.

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Allofich avatar Allofich commented on September 15, 2024

All right. Also, I know that in the Daggerfall Unity forum, they had some high-res tool tips that were added to the game that I didn't think looked that great because they clashed with the low-res graphics, but people there were saying they liked it, so this is just a matter of taste. I just wanted to let you know that 3.6 seems to recreate the original cursor size.

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Allofich avatar Allofich commented on September 15, 2024

Anyway that will probably be it from me for a while. Thanks for your responsiveness, it makes it fun to work together, and I hope you didn't feel like I'm intruding too much.

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afritz1 avatar afritz1 commented on September 15, 2024

I added cursor scale to the options menu in commit a97b45b, so users can tweak it and see the results right away. I might decide to add tooltips to some options as well, so it can show suggestions like setting the cursor scale to 3.6.

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