Comments (5)
Yeah, no problem! Doing things myself is nice because I have a better mental model of the program, but when others point out some potential changes, it's nice to read through them and discuss the options. I might shift towards making up little tasks for people to do in the future, but I just haven't done that yet because I still prefer being the lead programmer and it's a hobby project.
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The cursor scale code is basically a rough draft. I don't think its size is currently relative to the window. I haven't decided on a good way to implement it, so right now I just leave it as an option for users to modify in the options.
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All right. Also, I know that in the Daggerfall Unity forum, they had some high-res tool tips that were added to the game that I didn't think looked that great because they clashed with the low-res graphics, but people there were saying they liked it, so this is just a matter of taste. I just wanted to let you know that 3.6 seems to recreate the original cursor size.
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Anyway that will probably be it from me for a while. Thanks for your responsiveness, it makes it fun to work together, and I hope you didn't feel like I'm intruding too much.
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I added cursor scale to the options menu in commit a97b45b, so users can tweak it and see the results right away. I might decide to add tooltips to some options as well, so it can show suggestions like setting the cursor scale to 3.6.
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Related Issues (20)
- Mountains are floating HOT 6
- Rename default branch from master to main HOT 6
- Improving first-time contributor experience on Windows HOT 1
- Software renderer redesign for 0.15.0 HOT 7
- A Question about the capablities of OpenTESAreana HOT 1
- Is this still being worked on? HOT 2
- Fan translations support and improved .EXE unpacking HOT 11
- Hit Chance Calculation. Clarification/Verification requested for wiki HOT 1
- Is external MIDI supported? HOT 1
- Switch to GitHub Actions HOT 4
- C++20 HOT 3
- Change Travis CI badge in Readme to GitHub Actions HOT 2
- Locate player's Arena install in Steam HOT 9
- Mysterious performance hiccup every ~3 seconds HOT 1
- Job system HOT 1
- Very slow performance HOT 6
- -march=native not supported on Apple M1 HOT 3
- Game world palette documentation HOT 11
- Triangle clipping improvement HOT 1
- Revise Readme to prioritize obtaining game files from Steam HOT 4
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