Comments (2)
The garbage is there in the game too. Perhaps you should init all 64 texture slots to some valid default?
Debug tip: You can find the uncompressed level map at 0x10AE7
in SAVEGAME.0?
, in the following order MAP1, FLOR, MAP2
. It has a fixed 128x128 size.
from opentesarena.
That's a good idea. I tried to get to the bottom of the map in Arena but you can't use Passwall on hedges, so looking at the uncompressed save data seems like a better option.
One of the garbage voxels is a diagonal wall with texture ID 196. Perhaps Arena does a modulo to keep the texture indices between 0 and 63?
Edit: Adding a modulo to the voxel IDs seems to fix the problem. All of the textures indices lie within the proper range then.
from opentesarena.
Related Issues (20)
- Improving first-time contributor experience on Windows HOT 1
- Software renderer redesign for 0.15.0 HOT 7
- A Question about the capablities of OpenTESAreana HOT 1
- Is this still being worked on? HOT 2
- Fan translations support and improved .EXE unpacking HOT 11
- Hit Chance Calculation. Clarification/Verification requested for wiki HOT 1
- Is external MIDI supported? HOT 1
- Switch to GitHub Actions HOT 4
- C++20 HOT 3
- Change Travis CI badge in Readme to GitHub Actions HOT 2
- Locate player's Arena install in Steam HOT 9
- Mysterious performance hiccup every ~3 seconds HOT 1
- Job system HOT 1
- Very slow performance HOT 6
- -march=native not supported on Apple M1 HOT 3
- Game world palette documentation HOT 11
- Triangle clipping improvement HOT 1
- Revise Readme to prioritize obtaining game files from Steam HOT 4
- Couldn't find: options-default.txt if path contains accented characters HOT 2
- "couldn't init game distance. closing HOT 1
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from opentesarena.