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Elden Grove garbage about opentesarena HOT 2 CLOSED

afritz1 avatar afritz1 commented on May 19, 2024
Elden Grove garbage

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Comments (2)

Carmina16 avatar Carmina16 commented on May 19, 2024

The garbage is there in the game too. Perhaps you should init all 64 texture slots to some valid default?

Debug tip: You can find the uncompressed level map at 0x10AE7 in SAVEGAME.0?, in the following order MAP1, FLOR, MAP2. It has a fixed 128x128 size.

from opentesarena.

afritz1 avatar afritz1 commented on May 19, 2024

That's a good idea. I tried to get to the bottom of the map in Arena but you can't use Passwall on hedges, so looking at the uncompressed save data seems like a better option.

One of the garbage voxels is a diagonal wall with texture ID 196. Perhaps Arena does a modulo to keep the texture indices between 0 and 63?

Edit: Adding a modulo to the voxel IDs seems to fix the problem. All of the textures indices lie within the proper range then.

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