Comments (4)
Will there ever be save states and a video crt scanline filters?
This is extremely off topic, so I will only allow this once, and future comments of this sort will be deleted.
The core already supports savestates, and video filters will come when Analogue releases general support for them.
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Will there ever be save states and a video crt scanline filters?
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Could it be optimized while retaining the extra functionality?
Theoretically, yes, but you have to design it very carefully for that purpose, which may be quite difficult given you're shoehorning in another 8 sprites while maintaining the same cycle timings. I would probably be more likely to drop the feature and have a more complete core, but I realize the extra sprite feature is very useful for NES.
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Could it be optimized while retaining the extra functionality?
Great work btw!
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Related Issues (20)
- Saves are wiped HOT 1
- Save states (Memories) don't seem to work at all. HOT 3
- Sleep function resets game to title screen. HOT 1
- Missing graphics while using custom pallette HOT 2
- Frequent Audio Popping HOT 16
- PAL Support HOT 4
- star tropics HOT 2
- Incorrect Audio in some games (noticed in Mega Man IV) HOT 3
- Square pixels/8:7 aspect ratio support HOT 1
- Turbo A and B button mapping HOT 1
- Core resets after loading custom palettes HOT 1
- Konami VRC7 support? HOT 1
- Alignment issue HOT 3
- Cheat Support HOT 2
- Humming sound using Agg NES core when docked with Analogue Pocket HOT 13
- Rad Racer boots in different states depending on most recently loaded ROM HOT 1
- Elite NTSC version renders too short and garbled HOT 4
- Scanlines or other CRT effects? HOT 4
- wonderswan: Error in framework Chip32: No B&W BIOS found HOT 1
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