Comments (5)
I have also noticed seemingly randomly occuring faint crackling/popping audio when listening with headphones. I've tested Super Mario All-Stars + Super Mario World (USA), The Legend of Zelda - A Link to the Past (USA) and Super Metroid (Japan, USA) and all have the same audio popping issue. I have also tested other cores (by spiritualized1997) and have not found the audio popping issue there.
Great work on this SNES core so far otherwise, thanks!
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Can confirm this. It's especially noticeable with headphones on. Super Mario World and Sim City both exhibit it. Most prevalent with Sim City imo.
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Can confirm this too. But call me crazy if you want, but it kinda sounds like the audio is clipping when the pops happen. Like it's too loud for the speakers to handle or something.
from openfpga-snes.
Getting the same issue via dock on Chrono Trigger US.
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I believe that it’s happening in pretty much every title to some extent you can just hear it more in certain games
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Related Issues (20)
- Feature Request: Dock usb mouse support HOT 1
- Yoshi’s Island Prototype roms won’t load
- Gundam Wing: Endless Duel won't load
- .FIG and .SWC files not showing in list HOT 4
- MSU-1 Support HOT 5
- Kaizo Hack Passcode Mechanism not working HOT 4
- Nyquist filter request. HOT 3
- A Link to the Past Practice hack HOT 4
- Feature request: GSU: add FastROM menu option
- Control Mapping on a per-game basis rather than a global core setting HOT 1
- Error in Darius Twin HOT 5
- When running a Chinese game, the text will be garbled HOT 7
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- [Enhancement] Add option to increase sprite limit HOT 1
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- An American Tail: Fievel Goes West black screen on launch HOT 1
- Bad Apple Demo Audio Corruption HOT 1
- [Feature Request] Cheat code support HOT 3
- Fully buffered and zero delay modes in agg23 Snes core? HOT 3
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