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dsr-1's Introduction

DSR is a hybrid model-free and model-based deep RL algorithm to learn robust value functions. It decomposes the value function into two components -- a reward predictor and a successor map. The successor map represents the expected future state occupancy from any given state and the reward predictor maps states to scalar rewards. The value function of a state can be computed as the inner product between the successor map and the reward weights.

DSR has several appealing properties including: increased sensitivity to distal reward changes due to factorization of reward and world dynamics, and the ability to extract bottleneck states (subgoals) given successor maps trained under a random policy.

Illustration on Doom (VizDoom)

In this environment, the agent's objective is to gather ammo.

Environment (video walkthrough)

doom play 3roomsbest

Policy after learning

DSR after convergence

Other illustrations can be found here :

DSR Illustrations

Instructions

  • To start training see:
./runner.sh

For subgoal discovery using normalized cuts, first pretrain the agent and save the weights. Then change the sample_collect to 1 and netfile to the saved weights file in run_gpu to collect SR samples. After that, run subgoal/subgoal_discovery.m with the appropriate hyperparameters described in the file.

Acknowledgements

dsr-1's People

Contributors

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