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pbarbarant avatar pbarbarant commented on July 21, 2024

Fixed by #43 and #44 .

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alexisthual avatar alexisthual commented on July 21, 2024

Sorry, I'm a bit late in the game here, but I think it's important to store the final object using cpu, otherwise you might not be able to load it on machines which do not have a gpu (I might be wrong but I recall something of that kind happening to me).

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pbarbarant avatar pbarbarant commented on July 21, 2024

Sorry, I'm a bit late in the game here, but I think it's important to store the final object using cpu, otherwise you might not be able to load it on machines which do not have a gpu (I might be wrong but I recall something of that kind happening to me).

Wouldn't it be better to upgrade save_mapping / load_mapping utilities to by send the mapping object to the cpu by default before dumping it ?

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pbarbarant avatar pbarbarant commented on July 21, 2024

I'm afraid that by detaching to the cpu right after fitting, we might introduce a large memory overhead when computing barycenters.

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alexisthual avatar alexisthual commented on July 21, 2024

Sorry, I'm a bit late in the game here, but I think it's important to store the final object using cpu, otherwise you might not be able to load it on machines which do not have a gpu (I might be wrong but I recall something of that kind happening to me).

Wouldn't it be better to upgrade save_mapping / load_mapping utilities to by send the mapping object to the cpu by default before dumping it ?

That sounds like a very good idea :)

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pbarbarant avatar pbarbarant commented on July 21, 2024

Sorry, I'm a bit late in the game here, but I think it's important to store the final object using cpu, otherwise you might not be able to load it on machines which do not have a gpu (I might be wrong but I recall something of that kind happening to me).

Wouldn't it be better to upgrade save_mapping / load_mapping utilities to by send the mapping object to the cpu by default before dumping it ?

That sounds like a very good idea :)

Reopening this issue

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