Comments (5)
Prolog via Python: https://github.com/roblaing/ggp_python_player
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Since the previous list was assembled, Sancho (propnet), Rekkura, JavaEclipse, JavaProver, and Fluxplayer (ECLiPSe prolog) have been added.
The next highest priority to add is CadiaPlayer (YAP prolog).
New list:
Java:
- Centurio? (compiles code into Java; mentioned in GIGA-13 paper; Moller et al, 2011)
.NET:
NGGP Base: https://github.com/druzil/nggp-base
C/C++:
Informafiosi: http://www.general-game-playing.de/downloads.html (C++Reasoner from GIGA-13 paper? points to that link)
https://github.com/thomasmarsh/ggp (?)
https://github.com/sumedhghaisas/libgdl
GDLCC (mentioned in GIGA-13 paper; Waugh 2009)
https://github.com/ptpham/piecemeal
Prolog-based:
CadiaPlayer: ??? (B/F 2008, 2009) - based on YAP Prolog (Costa et al 2012)
https://github.com/muupan/ggpe: uses YAP Prolog (check if same as CadiaPlayer)
https://github.com/tflaherty/GeneralGamePlaying (?)
https://github.com/jvandenbroeck/The-Turk (Java and/or Prolog?)
Ary http://www.ai.univ-paris8.fr/~jm/ggp/ (C/Prolog)
Haskell:
https://github.com/ian-ross/ggp
Rust:
https://github.com/gsingh93/ggp-rs
https://github.com/strout/worthy-opponent
Clojure:
https://github.com/ramirez7/ggp-mcts (?)
OCAML:
GaDeLaC (mentioned in GIGA-13 paper; Saffidine/Cazenave 2011)
???:
Toss (mentioned in GIGA-13 paper; Kaiser/Stafiniak, 2011/2013) toss.sourceforge.net
Gamer (mentioned in GIGA-13 paper; Kissmann/Edelkamp, 2011)
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CadiaPlayer has been added, though it has a bad tendency to leave around subprocesses when it times out, which it does for around 10 of the games tested. (See #12)
from gdl-perf.
From dpoly in http://ggp.boards.net/thread/29844/player-starting-points:
"tflaherty seems to be C#/Prolog.
Toss is its own language, in OCaml, with a GDL converter and GGP framework
Gadelac is here: bitbucket.org/Abdallah/gadelac"
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Perl: https://github.com/slegga/ggp-perl-base (Per its own notes, not expected to be highly performant)
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Related Issues (14)
- Use floating-point states-per-second values in the analysis output HOT 2
- "Only they/we fail" counts inconsistent with "# of games with errors" HOT 1
- Kill process subtrees, not individual processes, after timeouts
- Engine comparison table: Games missing from one side reported as errors
- Correctness testing: Identify game errors separately from engine errors
- Analysis output: "Number of games with errors" disagrees with game error list HOT 2
- Version should be specified in perf test report file HOT 1
- Analysis: Add pairwise comparisons of engines
- Move more classes into packages
- Factor out more utility code
- Add installer scripts for Prolog
- More environmentally robust JavaEclipse implementation
- Don't run compatibility test if there are no games to test HOT 2
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