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alexobviously avatar alexobviously commented on June 18, 2024

I'm starting to think this should be part of a more generalised state checking system that allows for more complex conditions on moves, but I'll have to check how this would affect performance - certainly such a system should exist, but should the xiangqi case be a special case we optimise for?

Perhaps a good way to do such a thing is for variants to define a list of checks, which have conditions built in (i.e. the move generator only calls the check if conditions are met, like "after a move of piece type K, we call this check to see if the other king is on the same file with no pieces in between". This would also be a nice way of starting to delegating some of the logic calls into BuiltVariant, which is ultimately my goal.

from bishop.

alexobviously avatar alexobviously commented on June 18, 2024

Complete as of #356eb4 - actions update

from bishop.

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