Comments (1)
1. Next revision will feature named shapes. Image paths won't be necessary
anymore. I'll also add a "userData" field so you can add extra stuff.
2. It's also planned in next revision ;)
3. There is no such ratio. Actually, the shapes are normalized to a 100x100
square box (like if your image was resized to 100x100). Indeed, the shapes you
create shouldn't be bound to any pixel measure since you may want to reuse them
for multiple objects with different sizes. That's why the provided loader
(FixtureAtlas) asks the user for the width and height of the bodies that will
be loaded.
However, next revision will feature a proper way to size the shapes, see tthis
picture: http://twitpic.com/7mnii4/full Shapes will be normalized in a 1x1
square, always.
Original comment by aurelien.ribon
on 18 Jan 2012 at 10:51
- Changed state: Done
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
from box2d-editor.
Related Issues (20)
- Program unusable if iBus is on (add to documentation?) HOT 1
- Help screen lacks a close button HOT 2
- "imagePath":null HOT 3
- Loader deliberately gpl2? HOT 3
- Tagging polygons HOT 3
- Can not use textures from other drive HOT 1
- JDK 1.7 is used by some methods HOT 6
- crash on big pictures HOT 1
- Editor not running
- Allow fixture userData
- Patch for /loader-libgdx/src/aurelienribon/bodyeditor/BodyEditorLoader.java HOT 2
- Latest libgdx's json loader changed behavior for Long/Floats HOT 10
- Reference Point: set to center of graphic
- BodyEditor Libgdx Demo doesn't work, GdxRuntimeException:NoSuchMethodError HOT 21
- Physics body editor not working HOT 4
- Use of deprecated Vector2.mul HOT 1
- On MacOS X 10.8.4 images are not appear. HOT 1
- NPE when clearing points with bodies in world
- Patch for /loader-libgdx/src/aurelienribon/bodyeditor/BodyEditorLoader.java HOT 1
- Not Launching on Mac OSX Yosemite
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