Comments (5)
That's an issue with the java implementation of OS X, but there is an easy
workaround. Indeed, I'm using an "open file" dialog instead of a "save file"
dialog. On Windows, the 2 dialog types let you enter a custom file name.
I'll change the current type to a "save file" dialog. Thanks for reporting!
Original comment by aurelien.ribon
on 9 Sep 2011 at 7:30
- Changed state: Accepted
from box2d-editor.
Cool, thanks.
Original comment by [email protected]
on 14 Sep 2011 at 8:49
from box2d-editor.
I don't know any Swing, can you put a fix in the comments? I was able to hack
my way around and fix the other issues I found.
Original comment by [email protected]
on 15 Sep 2011 at 7:37
from box2d-editor.
Never mind. I found it; it was glaringly obvious.
Original comment by [email protected]
on 15 Sep 2011 at 7:38
from box2d-editor.
This issue was closed by revision b40ffd593027.
Original comment by aurelien.ribon
on 28 Sep 2011 at 8:40
- Changed state: Fixed
from box2d-editor.
Related Issues (20)
- Program unusable if iBus is on (add to documentation?) HOT 1
- Help screen lacks a close button HOT 2
- "imagePath":null HOT 3
- Loader deliberately gpl2? HOT 3
- Tagging polygons HOT 3
- Can not use textures from other drive HOT 1
- JDK 1.7 is used by some methods HOT 6
- crash on big pictures HOT 1
- Editor not running
- Allow fixture userData
- Patch for /loader-libgdx/src/aurelienribon/bodyeditor/BodyEditorLoader.java HOT 2
- Latest libgdx's json loader changed behavior for Long/Floats HOT 10
- Reference Point: set to center of graphic
- BodyEditor Libgdx Demo doesn't work, GdxRuntimeException:NoSuchMethodError HOT 21
- Physics body editor not working HOT 4
- Use of deprecated Vector2.mul HOT 1
- On MacOS X 10.8.4 images are not appear. HOT 1
- NPE when clearing points with bodies in world
- Patch for /loader-libgdx/src/aurelienribon/bodyeditor/BodyEditorLoader.java HOT 1
- Not Launching on Mac OSX Yosemite
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