Comments (3)
Accepted, but won't come before the next release, featuring big changes :)
Original comment by aurelien.ribon
on 13 Jan 2012 at 9:59
- Changed state: Accepted
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
from box2d-editor.
Part of the problem was fixed: fixtures are now named with user-chosen
identifiers instead of using the images paths.
Original comment by aurelien.ribon
on 27 Apr 2012 at 8:01
from box2d-editor.
In order to simplify the project management, the output will remain a single
file for now. If the new features of the tool (dynamic objects and joints)
requires too much project specific data in the exported file, I'll split the
output in two: (1) project configuration and (2) exported data for loaders.
Closing the issue for now.
Original comment by aurelien.ribon
on 29 May 2012 at 8:42
- Changed state: Done
from box2d-editor.
Related Issues (20)
- Program unusable if iBus is on (add to documentation?) HOT 1
- Help screen lacks a close button HOT 2
- "imagePath":null HOT 3
- Loader deliberately gpl2? HOT 3
- Tagging polygons HOT 3
- Can not use textures from other drive HOT 1
- JDK 1.7 is used by some methods HOT 6
- crash on big pictures HOT 1
- Editor not running
- Allow fixture userData
- Patch for /loader-libgdx/src/aurelienribon/bodyeditor/BodyEditorLoader.java HOT 2
- Latest libgdx's json loader changed behavior for Long/Floats HOT 10
- Reference Point: set to center of graphic
- BodyEditor Libgdx Demo doesn't work, GdxRuntimeException:NoSuchMethodError HOT 21
- Physics body editor not working HOT 4
- Use of deprecated Vector2.mul HOT 1
- On MacOS X 10.8.4 images are not appear. HOT 1
- NPE when clearing points with bodies in world
- Patch for /loader-libgdx/src/aurelienribon/bodyeditor/BodyEditorLoader.java HOT 1
- Not Launching on Mac OSX Yosemite
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from box2d-editor.