Comments (2)
That's incorrect, and is actually counter to the function. Households where both parents have died become 'zombie' households, historically preventing the CitizenUnit upgrade tick and thus having the children never age up, while also preventing other citzens from moving into the unit; hence why this mod introduced the orphan removal many versions ago. There is also now an orphan center mod to also deal with this issue for those who don't use this mod.
The orphan removal only works when BOTH parents die and there are still children present to prevent this.
As children will attempt to move out once they reach young adult status, and will move out absolutely when they become adults, it is only a small minority of cases that need to be cleaned up like this (unless you already have significantly elevated mortality rates, in which case it won't make a practical difference on top of that). When orphans are removed, the unit is cleared for a new family to move in, making proper use of the unit with a new generational difference.
As with most things in the game, there is no documentation beyond the base API, and certainly no documentation of the data structures and methods. You have to analyse and reverse-engineer the game code (difficult at first, but does become easier with experience). The game code is unencrypted and unobfuscated, and can be easily read with an ILCode decompiler (I personally use ILSpy, but there are others).
from lifecycle-rebalance-revisited.
Oh, additionally: as you've no doubt seen from the code, all such orphan removals are logged, so enable the detailed logging option to see the actual volume/impact of orphan removals in-game.
from lifecycle-rebalance-revisited.
Related Issues (18)
- Move configuration file saving to game load HOT 1
- Add vanilla lifespan option. HOT 1
- Extend travel probabilities for public transport HOT 1
- NewStartConnectionTransferImpl Prefix HOT 39
- Add base-game bugfix for orphaned children HOT 1
- Pre compiled package for non Steam version? HOT 3
- Add 'education success'
- Question on student eviction HOT 1
- Add tourist transport choice probability
- Ability to use in EGS HOT 1
- Compiled binaries for newer versions HOT 1
- Lifecycle Rebalance vs RealTime HOT 1
- Initial NewResidentAI.cacheArray in other place. HOT 1
- Rebalance lifespan for 1.13 HOT 1
- Electric car probability
- Correct displayed 'average lifespan' in years depending on selected factor
- Adjust retirement age HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from lifecycle-rebalance-revisited.