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Name: wenyu.han
Type: User
Name: wenyu.han
Type: User
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
图书,存放在这里,权当是个云盘。
2021年最新整理, C++ 学习资料,含C++ 11 / 14 / 17 / 20 / 23 新特性、入门教程、推荐书籍、优质文章、学习笔记、教学视频等
搞定C++:punch:。C++ Primer 中文版第5版学习仓库,包括笔记和课后练习答案。
The Cyberpunk add-on for Blender bridges complex game assets with Blender.
A simple DirectX-12 tutorial
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
Embree ray tracing kernels repository.
GAMES 102
主要是学习闫老师的GAMES202高质量实时渲染完成的大作业
A collection of useful .gitignore templates
:octopus: :octopus:图形学论文实现
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
A header only C++11 LRU Cache template class that allows you to define key, value and optionally the Map type. uses a double linked list and a std::unordered_map style container to provide fast insert, delete and update No dependencies other than the C++ standard library. This is a C++11 remake of my earlier LRUCache project (https://github.com/mo
Pure C math library for 2D and 3D programming
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998)
Physically based renderer with Path Tracing and Photon Mapping.
📚 A list of some interesting papers (computer graphics) that I read 📚
OpenSceneGraph git repository
A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Piccolo (formerly Pilot) – mini game engine for games104
In this project, I implemented a rasterizer that allows me to take an image andviewing of the images. UV coordinates are computed to map the corresponding pixels onto a 3D model. Nearest sampling, bilinear sampling, and trilinear sampling are tested to see the results.
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.