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A. Miankoli's Projects

beaglebone-black icon beaglebone-black

Design and Document files for the BeagleBone Black from BeagleBoard.org

cinnamon icon cinnamon

A Linux Desktop featuring a traditional layout, built from modern technology and introducing brand new innovative features.

cleanflight icon cleanflight

Clean-code version of the baseflight flight controller firmware

firmatac icon firmatac

C client library for Firmata protocol from: http://jules.dourlens.com/?page_id=86

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

jmavsim icon jmavsim

Simple multirotor simulator with MAVLink protocol support

mchck icon mchck

MC HCK, the small and cheap microcontroller board!

olinuxino icon olinuxino

OLINUXINO is Open Source / Open Hardware, low cost from EUR 24 Linux Industrial grade Single Board Computer capable to operate -25+85C

pymata icon pymata

A Python client class library for Interaction with Standard Firmata

qgis icon qgis

QGIS is a free, open source, cross platform (lin/win/mac) geographical information system (GIS)

robotics-unleashed icon robotics-unleashed

This repository currently includes combination firmata that allows the following components to work simultaneously in SNAP4Arduino: Ultrasound sensor; DHT11 temp/humidity sensor; and LCD screen. Along with the combination firmata you will find custom blocks and a doc. with info on how the different sensors should be connected.

robust-firmata icon robust-firmata

Firmata with the addition of INPUT_PULLUP, the Encoder, and OneWire protocols for convenience, also includes the firmata stepper addition written by @soundanalogous with some tweaks to allow for limit switches.

signup icon signup

Information about signing up for a free Epic Games account

snap4arduino icon snap4arduino

Binding Snap! and Arduino together - (new 2016 lightweight repo)

spacebrew-unity3d-arduino-processing icon spacebrew-unity3d-arduino-processing

An example of how to get Spacebrew to work with Unity3d, Arduino & Processing to show how to have a game element affect a physical item and vice versa.

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