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amiantos avatar amiantos commented on June 10, 2024

Hey! Thanks for your interest in this project. At the moment, Aeon Garden is fully in the "early development" phase, so creating stable releases and so on isn't quite in the cards just yet.

In regards to the code signing issues, I am pretty sure you can just change the "Team" to your team to get it to build properly for you. Sounds like you figured that part out though!

However... the macOS target isn't building at the moment. Right now my priority is the iOS target, so you'll have better luck getting that target to run in the iPad simulator or on your device.

Sorry for all the confusion! I should maybe mention something in the readme that this project is in constant flux due to on-going development.

If you don't mind me asking, why did your friend refer you to this project? Are you hoping to contribute or just want to poke around at the codebase?

from aeongarden.

ryandesign avatar ryandesign commented on June 10, 2024

Ok, good to know I should avoid the macOS targets. Of course regardless of the target I'll need something newer than the Xcode 9 I use. Which I can find somewhere.

Just changing the team to mine doesn't work, because it complains that the bundle identifier is registered to your team, not mine. Yes, I could invent a new bundle identifier, which will then become permanently registered to my team. You see what I mean about hoops.

I had mentioned to my friend that I had written a screen saver using Swift and SceneKit, and that I hadn't found a lot of other examples out there, which made him think of your project. And it sounds a lot more interesting than mine, so I wanted to take a look.

from aeongarden.

amiantos avatar amiantos commented on June 10, 2024

Life Saver might be up your alley, too, tvOS and macOS and macOS Screensaver targets should all work: https://github.com/amiantos/lifesaver Same idea, it's a SpriteKit project that builds to a screensaver. Life Saver is a fully-featured screensaver so you can see how creating a configuration menu works and so on.

I think the issues you're experiencing with running the project are pretty normal Xcode woes, I don't think I can technically do anything to avoid them. This might help: https://stackoverflow.com/questions/27862998/how-do-you-build-an-open-source-xcode-project-without-signing

Oh also you can get Xcode 11 from the App Store on your Mac, or you can download it over here: https://xcodereleases.com

from aeongarden.

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