Comments (1)
Thanks for letting me know :) When a game is loaded, characters have their persistent data applied, rather than what is in the save file (otherwise loading a game could screw up the persistent character data).
But this issue should be simple to fix, the HP (and mana) of the character unit in the save file should be applied as a percentage to that which it will have when the persistent data is applied.
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Related Issues (20)
- Unused/phased out Wyrmsun assets? HOT 4
- Inexhaustible rock deposits? HOT 1
- Cannot select anything on the map after winning singleplayer scenario HOT 4
- Music sometimes stutters during play HOT 3
- Selectable item groups in map editor? HOT 2
- [5.3.3] Dungeon door glitches HOT 7
- Ally AI inactive in The Battle of Magetobria?
- [5.3.4] Menu (F10) becomes not accessible in the editor HOT 2
- [5.3.4] Screen capture duplicates the first screenshot HOT 3
- Possibly useful public domain sound effects from OGA HOT 2
- Clutter of similar type objects in random maps HOT 9
- [5.3.4] The First Dwarves generates underground as part of the overworld HOT 3
- [5.3.4] Skirmish AI has trouble locating far ore mines HOT 2
- [5.3.4] Goblin Mason's Shop uses the wrong frame for incomplete construction HOT 1
- Units level up too slowly HOT 3
- crash Artix latest HOT 5
- Faction Differentiation Improvements
- Compiling Older Versions of Wyrmsun
- Can Affixes work as Conditions for Item Variations? Edit: Now they will HOT 2
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