Comments (3)
Judging by the report and the comments on the related issue. It seems to me that the problem is when getting the naturalwidth/naturalheight of the texture on click. Perhaps with ThreeJS image resize that somehow gets lost or is missing
A possible solution would be to read the image's width/height on img.onload
, and caching that in the texture set. The image size doesn't change so it would be virtually the same
I don't have any plans on updating the project. But if you submit a PR I can check it out and merge if it looks all good.
from gridtofullscreenanimations.
@Anemolo
Just opened a pull request.
#2
Note:
I've commented the ".needsUpdate" triggers, because three.js no longer supports resizing of textures if already initialized.
Looking forward to your code review,
thank you.
from gridtofullscreenanimations.
@Anemolo
I was able to fix the black/missing texture bug.
So the pull request is now complete and fully working!
from gridtofullscreenanimations.
Related Issues (1)
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