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Unity package with the example implementation of headset tracking with Antilatency tracking system and Unity XR platform.

License: MIT License

C# 100.00%
antilatency tracking unity virtual-reality vr xr

unity.alttrackingxrpackage's Introduction

Unity.AltTrackingXrPackage

This package includes integration of headset tracking with Antilatency tracking system, Tracking Alignment library and Unity XR platform.

The link for Unity Package Manager: https://github.com/antilatency/Unity.AltTrackingXrPackage.git

To work correctly, your project should have the Antilatency SDK installed.

Package structure

.
└── Packages
    └── Alt Tracking XR
        ├── Prefabs
        |   └── AltTrackingXrRig.prefab     # an example of a prepared prefab; you can drag it to the scene and it is ready to work
        └── Runtime
            └── AltTrackingXr.cs    # an example of a script that integrates the Antilatency system into the Unity XR

Samples

The package contains Samples: prepared scenes with the prefab implementation. You can add this scenes into your project Assets by click Import in Unity Package Manager:

Adding other Unity XR plugins

This package pulls up standard Unity XR plugins (Windows MR, Oculus and etc.).

You can add support for other headsets using external XR plugins:

unity.alttrackingxrpackage's People

Contributors

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