Antoine Toisoul's Projects
Implementation of Deep Convolutional Generative Adversarial Networks on MNIST data in Tensorflow.
Framework that implements three image-based relighting algorithms.
Open-source implementation of the paper : Interactive Diffraction from Biological Nanostructures by Dhillon et al. [2014]
Implementation of common linear algebra and machine learning algorithms
Summaries of machine learning, computer vision and graphics papers
Save and read PFM files with OpenCV
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
Real3D is a realistic real-time renderer in OpenGL 4
[SIGGRAPH 2017] Realistic diffraction is the official implementation of the paper Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance. Antoine Toisoul and Abhijeet Ghosh. ACM Transactions on Graphics, 2017
Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.
The Shader Lab Framework is a teaching tool to solidify the fundamentals of Computer Graphics with OpenGL 4.0 and GLSL.
Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur, ACM SIGGRAPH Asia 2013).
Implementation of a few image classifiers in TensorFlow
TensorLy: Tensor Learning in Python.