Name: Antonio Ríos Vila
Type: User
Company: University of Alicante
Bio: Dr in Computer Science, Data Scientist, Multimedia Engineer - University of Alicante.
Mainly focused in Optical Music Recognition research.
Twitter: ariosvila
Location: Alicante, Spain
Blog: http://antoniorioscv.azurewebsites.net/#about-me
Antonio Ríos Vila's Projects
Source code for the paper "A Holistic Approach for Aligned Music Notation and Lyrics Transcription"
Source code for the paper "End-to-end optical music recognition for pianoform sheet music"
Linux PC video game made from scratch with C++ and OpenGL by Zenon Games
Simple NodeJS & MongoDB REST API for Inspire Online Multiplayer users, rooms and results management
Source code for the paper "End-To-End Full-Page Optical Music Recognition For Mensural Notation"
Classic Joust game with SFML and C++ for the subject Videogame Fundamentals at the University of Alicante.
Web API which automatically processes texts and autodetects metadata for it's indexation and recording into a database.
Updated OMR end 2 end with tensorflow/keras
Experiment for ICFHR to comapre Seq 2 Seq, Seq 2 Seq + Attention and CTC for staff symbols classification
Official implementation of the Sheet Music Transformer
Official implementation of the Sheet Music Transformer ++
Amstrad CPC 464 assembly language videogame developed for the CPCRetroDev 2018.
Attempt of implementation of the Attention is all you need Transformer model with Keras functional API
🤗 Transformers: State-of-the-art Machine Learning for Pytorch, TensorFlow, and JAX.
We Will Not Fall is a strategy game made by 4 Multimedia Engineering students as final project for the Video Games Fundamentals subject, made with C++ and SFML, on Linux.