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The automation tower defense RTS

Home Page: https://mindustrygame.github.io

License: GNU General Public License v3.0

Java 99.29% Shell 0.03% Batchfile 0.01% GLSL 0.44% Ruby 0.02% JavaScript 0.22%
game java multiplatform tower-defense sandbox-game rts mindustry desktop mobile-game android

mindustry's Introduction

Logo

Build Status Discord

The automation tower defense RTS, written in Java.

Trello Board
Wiki
Javadoc

Contributing

See CONTRIBUTING.

Building

Bleeding-edge builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 16-17 installed. Other JDK versions will not work. Open a terminal in the Mindustry directory and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.

Android

  1. Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
  2. In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called latest and put all of its contents into the newly created folder.
  3. In the same directory run the command sdkmanager --licenses (or ./sdkmanager --licenses if on linux/mac)
  4. Set the ANDROID_HOME environment variable to point to your unzipped Android SDK directory.
  5. Enable developer mode on your device/emulator. If you are on testing on a phone you can follow these instructions, otherwise you need to google how to enable your emulator's developer mode specifically.
  6. Run gradlew android:assembleDebug (or ./gradlew if on linux/mac). This will create an unsigned APK in android/build/outputs/apk.

To debug the application on a connected device/emulator, run gradlew android:installDebug android:run.

Troubleshooting

Permission Denied

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

Feature Requests

Post feature requests and feedback here.

Downloads

mindustry's People

Contributors

ali-c-ila avatar amateurpotion avatar angel-24 avatar antsif-a avatar anuken avatar beito123 avatar buthed010203 avatar catchears avatar dagamerfiles avatar darkness6030 avatar deltanedas avatar epowerj avatar gobbles86 avatar jnitrrny avatar joshuaptfan avatar kieaer avatar lao-hua-ji avatar meepoffaith avatar mnrsu avatar petrgasparik avatar prosta4okua avatar quezler avatar reborntrack970 avatar remint32 avatar sk7725 avatar svlad11825 avatar thepythonguy3 avatar vizardalpha avatar volas171 avatar xen0phil avatar

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mindustry's Issues

The implementation of #45 isn't the most ideal.

First off, let me just say that I don't mean to be rude, but I couldn't find any other word that correctly and accurately describes my feelings towards the merging of #45.

There are 2 very obvious reasons.

  1. It wastes time and resources.
    I literally have to make a filter out of splitters just to regulate the input to my Smelters and Crucibles. Even then, literally every minute or two the Smelter/Crucible clogs the heck up. I have to march right back down there and replace the block, wasting a lot of resources and time. This is obviously just sucks. I mean..."let's make the crucible/smelter not accept any items until you replace it"... you must be kidding me right?

  2. It makes production of [resource] slower.
    This is a result of the clogs I mentioned earlier. You're gonna have to constantly go to and from the block replacing it frequently to get the speed you want.

If you think I'm wrong, then keep it. But just so you know, It would be really good if you just rolled that back and not include it in the next release. Thank you.

[Android] Process machines blocked if internal inventory is full

On android version, process machines (smelter, crucible, ...) stop working if their inventory is full. I has no test on others versions.

Possible fix:
Add reserved minimal input and output to be able to craft.

Example with titanium extractor (I see bug with it) :
Craft : X water + 6 irons --> 1 titanium.
reserve X "slots" for water.
reserve 6 slots for iron.
reserve 1 slot for titanium.
use 83 slots for unreserved items (irons and titanium)

Multiplayer Chat

Chat menu for multiplayer. Each person should have a different name color.

Crash after being alt tabbed

The game crashed with this error after I alt tabbed and did something on my second screen.
image
I could reproduce the error when resizing the window and moving the mouse around wildly, although this is not what I was doing when it first occurred.

[Todo] Make Drills replace-upgradable

And by that I mean it in the same way that the conveyors can be upgraded just by placing higher rank conveyors on them. Basically it means that you can replace a regular drill, e.g. Iron Drill with an Omnidrill just by placing it over the original drill.

Liquid System Re-write

  • Maximum pressure limit for blocks, possibly with explosions if that pressure gets too high
  • More realistic uniform "flow"
  • Support for more liquid flowing through a single pipe
  • Better visuals in general

Contributions welcome?

Hi, are you open to receiving contributions? I would love to help, maybe work on some of the new features.

Items not going through Junctions

bug7

This started happening when i came back from rebuilding my defenses.

EDIT: it seems all but one of my junctions aren't working as they should.
bug8

I was able to get them to work normally again after re-loading the save.

Rewards. (for completing set number of waves ect. - long term)

  • Bosses
    After you reach a certain wave you have to kill a boss. This boss could just be a stronger original enemy or a new one with abilities. Add a nice sense of achievement once you defeat it.
  • Leaderboard (Credit: $impleFails)
    An online leaderboard showing off top waves. Everyone is a little bit competitive right?
  • Daily challenge (Credit: $impleFails)
    A challenge that updates daily. (Custom maps, custom waves ect.)
  • Secret maps (Credit: Trollex)
    Unlock some extra maps when you reach certain wave ect.

Multiplayer Custom Map Support

Send custom maps to players when they connect. Could be stored as a hidden normal map with a special name when received. Low priority.

Multiplayer Administration

  • View all online players and their names
  • Kick players
  • Ban players
  • Assign password to session (push to 4.0?)

Game not recognizing my Xbox One controller's axes/buttons

I own an Xbox One controller which I've been itching to use for Mindustry for ages now. Thankfully, there came the new controller update. But even when i select my controller in the options, i still can't do actions with it in the game. When i rebind, it registers the controller axes/buttons as this:
image

If it helps, my controller is connected via wired micro-usb connection to my pc.

The GIF in the readme is WRONG!!

Sorry sorry... Imgur gave me the wrong link... πŸ˜₯
https://i.imgur.com/dAFMjEJ.gif <correct link

That's why i was making commits like crazy because the 'image no longer available' placeholder wasn't there... I thought that the link when you post a new image (the link was shorter) was the correct one but turns out it was a link to the actual image page...
Correct GIF:
https://i.imgur.com/dAFMjEJ.gif

Cannot compile

image
I tried running the latest build of Mindustry but this happened..

Restore E/R controls

From what I can see, in the newest beta 2, instead of using A/R to change direction of conveyors, we should use scroll wheel.

However, on laptops without mice, it is practically impossible to scroll precisely. As it is, I won't play beta 2 at all.

My suggestion would be to restore A/R controls. The player will be able to choose whether they prefer using keyboard or mouse and everyone should be happy.

Doesn't load

Hi,

nice idea. Seems like Factorio + Tower Defense, right?

However, besides audio the game doesn't load in Chrome on Win10 playing on itch.io, with this error:

Uncaught Error: java.lang.RuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't flush preferences
    at V$b.J$b [as OR] (html-0.js:10770)
    at V$b.M$b [as QR] (html-0.js:10770)
    at V$b.R$b (html-0.js:7774)
    at new V$b (html-0.js:1910)
    at Gd (html-0.js:10087)
    at Ld (html-0.js:9116)
    at Jh (html-0.js:9601)
    at Vg.Yg [as Xc] (html-0.js:10761)
    at Tg.Ug [as Uc] (html-0.js:10761)
    at XMLHttpRequest.eval (html-0.js:7237)
    at xpe (html-0.js:4676)
    at Ape (html-0.js:7213)
    at XMLHttpRequest.eval (html-0.js:7530)
J$b @ html-0.js:10770
M$b @ html-0.js:10770
R$b @ html-0.js:7774
V$b @ html-0.js:1910
Gd @ html-0.js:10087
Ld @ html-0.js:9116
Jh @ html-0.js:9601
Yg @ html-0.js:10761
Ug @ html-0.js:10761
(anonymous) @ html-0.js:7237
xpe @ html-0.js:4676
Ape @ html-0.js:7213
(anonymous) @ html-0.js:7530
XMLHttpRequest.send (async)
Lg @ html-0.js:8378
Kg @ html-0.js:9610
Ch @ html-0.js:10080
Gh @ html-0.js:10761
Sg @ html-0.js:10761
(anonymous) @ html-0.js:7237
xpe @ html-0.js:4676
Ape @ html-0.js:7213
(anonymous) @ html-0.js:7530
XMLHttpRequest.send (async)
Ng @ html-0.js:8551
zh @ html-0.js:6710
Jd @ html-0.js:10760
onready @ html-0.js:9729
P @ soundmanager2-jsmin.js:91
(anonymous) @ soundmanager2-jsmin.js:92
setTimeout (async)
S @ soundmanager2-jsmin.js:92
Z @ soundmanager2-jsmin.js:108
za @ soundmanager2-jsmin.js:110
na @ soundmanager2-jsmin.js:99
la @ soundmanager2-jsmin.js:104
Q @ soundmanager2-jsmin.js:111
K.beginDelayedInit @ soundmanager2-jsmin.js:36
Wh @ html-0.js:9729
Cd @ html-0.js:10368
ZXe @ html-0.js:5551
g @ html-0.js:9288
xpe @ html-0.js:4676
Ape @ html-0.js:7213
(anonymous) @ html-0.js:7530
QXe @ html-0.js:9289
(anonymous) @ html-0.js:10779
(anonymous) @ VM185:1
m @ html.nocache.js:9
(anonymous) @ html.nocache.js:10
d @ html.nocache.js:6
(anonymous) @ html.nocache.js:7
setInterval (async)
l @ html.nocache.js:7
A.html.onScriptDownloaded @ html.nocache.js:10
(anonymous) @ 2B932F8521E9F78E8A19BEEE95AF744D.cache.js:1

Also with uBlock Origin activated a second error occurs:

hexagon-analytics.com/images/293692.gif?bk=82f227d0c5&tm=87&r=183443513&v=101&cs=UTF-8&h=anuke.itch.io&l=de&S=5a38969c7d937009fc522d5eb9431b1e&uu=dabce58a-c419-457a-8962-2ca798bcb8e1&t=Mindustry%20by%20Anuke&u=https%3A%2F%2Fanuke.itch.io%2Fmindustry&rf=https%3A%2F%2Fitch.io%2Fgames%2Fhtml5&ua=Mozilla%2F5.0%20(Windows%20NT%2010.0%3B%20Win64%3B%20x64)%20AppleWebKit%2F537.36%20(KHTML%2C%20like%20Gecko)%20Chrome%2F61.0.3163.100%20Safari%2F537.36&nm=5&mh=46a0658d23b064a106c0b0dbeb81ecf0&np=4&ph=3b66f798cfdf798e8b4cc42cd710eaaa&sh=864&sw=1536&cd=24&p=Win32&to=-120&d=60&z=z:1 GET https://hexagon-analytics.com/images/293692.gif?bk=82f227d0c5&tm=87&r=183443513&v=101&cs=UTF-8&h=anuke.itch.io&l=de&S=5a38969c7d937009fc522d5eb9431b1e&uu=dabce58a-c419-457a-8962-2ca798bcb8e1&t=Mindustry%20by%20Anuke&u=https%3A%2F%2Fanuke.itch.io%2Fmindustry&rf=https%3A%2F%2Fitch.io%2Fgames%2Fhtml5&ua=Mozilla%2F5.0%20(Windows%20NT%2010.0%3B%20Win64%3B%20x64)%20AppleWebKit%2F537.36%20(KHTML%2C%20like%20Gecko)%20Chrome%2F61.0.3163.100%20Safari%2F537.36&nm=5&mh=46a0658d23b064a106c0b0dbeb81ecf0&np=4&ph=3b66f798cfdf798e8b4cc42cd710eaaa&sh=864&sw=1536&cd=24&p=Win32&to=-120&d=60&z=z net::ERR_BLOCKED_BY_CLIENT
Image (async)
K @ s.js:17
(anonymous) @ s.js:23
l @ s.js:17
setTimeout (async)
L @ s.js:18
M @ s.js:18
_trackPageview @ s.js:123
I @ s.js:24
(anonymous) @ s.js:124
(anonymous) @ s.js:124

and FB fails to load, but that is more like a feature.

I wouldn't be surprised if Java is simply deactivated, which is quite normal in 2017.

Multiplayer ideas/checklist

If we want to add multiplayer, it is best to add it as early as possible as it's the least work. But before work on it can begin we have to decide on a lot of stuff.

  • Framework - going with something custom or with an 3rd party solution
  • Architecture - Probably client-server
  • Structure and protocol

Players can't shoot

Clients are sometimes unable to shoot, and their position stops being updated as well. Could be caused by a UDP disconnect?

Unable to run new release

Clicking on the EXE doesn't work. Ran the .jar and found this
image
I have the right Java versions installed... what did i do wrong?

[RTS] [4.0] Fog of War

Cradit: alessboy on Discord

You don't see the whole map, any building you place creates an area of vision around it.

Toy can only build in areas of vision.

Play button crashes the game on Sandbox saves

Whenever I load a sandbox save and try to start a new wave it crashes the game.

Controllers: added manager for application, 1 managers active
Total blocks loaded: 95
java.lang.NullPointerException
        at io.anuke.mindustry.core.Control.runWave(Control.java:338)
        at io.anuke.mindustry.ui.fragments.HudFragment.lambda$playButton$0(HudFragment.java:199)
        at io.anuke.ucore.scene.Element$2.clicked(Element.java:108)
        at io.anuke.ucore.scene.event.ClickListener.touchUp(ClickListener.java:94)
        at io.anuke.ucore.scene.event.InputListener.handle(InputListener.java:60)
        at io.anuke.ucore.scene.Scene.touchUp(Scene.java:372)
        at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:96)
        at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:81)
        at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Input.update(Lwjgl3Input.java:178)
        at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:383)
        at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:137)
        at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:111)
        at io.anuke.mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:99)
Exception in thread "main" java.nio.file.InvalidPathException: Illegal char <:> at index 26: crash-report-Jan 3, 2018 8:57:58 AM.txt
        at sun.nio.fs.WindowsPathParser.normalize(WindowsPathParser.java:182)
        at sun.nio.fs.WindowsPathParser.parse(WindowsPathParser.java:153)
        at sun.nio.fs.WindowsPathParser.parse(WindowsPathParser.java:77)
        at sun.nio.fs.WindowsPath.parse(WindowsPath.java:94)
        at sun.nio.fs.WindowsFileSystem.getPath(WindowsFileSystem.java:255)
        at java.nio.file.Paths.get(Paths.java:84)
        at io.anuke.mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:112)

Junction placing items weirdly

The coal miner below the junction seems to output coal through the junction on the conveyor in front of the junction.
junction placing item wierd

Conveyor Tunnels

A Conveyor Tunnel leading directly into the base, will not add ressources to your stock.
As seen in the video, coal reaches the tunnel, but is not added to my resources.
ezgif-3-fd44035844

Enemies get stuck on walls.

Before I say anything else, let me just tell you this game is great. (I can't really count the amount of hours today I've spent playing it. :P)
But anyways, during those many hours I've encountered this bug where enemies occasionally get stuck in/on the walls, which is nice, as it pretty much gives you infinite time to prepare, but also slightly frustrating when you have to travel all the way to the beginning of the maze map in order to kill the ones that got stuck in order for the next round to start.

You can see them stuck in the image below:
Screenshot of bug

Orange iron

When it comes to resources traveling on conveyor belt there a lot of shades of grey: dark grey stone, light grey iron, very light grey steel. It would help a bit if one those items had more distinguishing colors. Iron is good candidate, deposit is orange it would be perfectly intuitive for a player if mined iron ore was of the same orange color.

Localization Checklist

This will be a separate checklist for setting up localization.

LibGDX I18Bundle documentation: Link

  • Add I18Bundle variable to Control/Vars class, set up appropriate way to fetch text easily
  • Set up assets directory for text files
  • Create basic test bundle and get 'fetching' working
  • Make I18Bundle work with all UI
  • Make I18Bundle work with all block descriptions and extended descriptions
  • Make I18Bundle work with map names (?)
  • Remove "short descriptions", if possible, and replace them with something else
  • Transcribe all ingame text to I18Bundle strings
  • Translate to French (contact Omicron translation team)
  • Translate to Russian (already found a translator who is willing, or I can even do it myself)
  • Translate to German

Sorter not transferring to base

Sorters do not transfer items to Base.
In the gif, stone should be added to the ressource pool through the sorter to the left of the base.
sorter not transferring items to base

[Implemented][Suggestion] A few suggestions that I and many other players would really appreciate having in the game

First, let me get this straight. This. Game. Is. ✨AWESOME!!✨

This is my type of game, the ones where you manage an assembly line and at the same time have a real good challenge. This just completes all of that and that's why I think it's awesome. also the sound effects are fantastic

So while I currently enjoy the game a whole lot both on Windows and Android/ChromeOS, I have a few suggestions that would make the game much more satisfying and easy to use.

IMPLEMENTED## 1. [Desktop/Mobile] A more user-freindly conveyor/conduit path creator. ‴
Currently, you can only place conveyors and conduits one-by-one, and it usually takes a very long time to make a path, for example, from one part of Maze to the other. It would be really nice to have a drawing style, or a place-and-extend style for creating converyor or conduit paths, and that would save loads of time for lots of players that like to make complex networks of conveyors.

IMPLEMENTED## 2. [Desktop] Make it possible to use the scrollwheel to rotate converyors and conduits around. πŸ”„
Honestly, using the R key (or whatever key is bound to 'rotate') is not too bad and honestly I'm pretty comfortable with it. But sometimes, I think it would be more convenient to use the scroll wheel to rotate conveyors, for example, when you're making a long path and have to move around to be able to continue laying it down.

IMPLEMENTED## 3. [Desktop/Mobile] Put a button or toggle for one-click-deletion of towers/machinery. πŸ’₯
This comes REALLY useful when moving defenses out of a certain area or erasing a big mistake. The click-and-hold method is way too slow for deleting many things in a short time, and having a togglable hotkey/button on desktop or mobile would be great. (especially for mobile!)

IMPLEMENTED## 4. [Desktop] In addition to that, please put an option to rebind a key to almost all actions. πŸ”‘
There are lots of examples of this, the most major being the weapons hotbar (for the ship) and exiting tower placement mode. Binding keys to almost all actions could save a ton of time.

5. [Desktop/Mobile} Increase zoom out view. πŸ”Ž

Currently, the only way I can oversee the whole map and what's going on is on my Chromebook, where the internal display resolution could be set really high (up to 4k on a rather small screen) and I could zoom out far enough to see what's going on in the whole map. Adding a larger view when zooming out would be really useful for a lot of players.

IMPLEMENTED## 6. [Mobile] Fix the boxes around buttons. β–Ά
It's really annoying when I accidentally waste 30 precious steel by accidentally placing a Heal Turret II where I don't want it to go, and the same goes for practically every tower in the game. A tap registered off 3 points could waste a lot of recources, especially for people on devices with smaller screens. I would love it if you made the boxes around buttons solid, and unable to let a tap go under it.

And that's all I have to say, for now.

I will update this a few times in the future by adding example gifs of game mechanics I suggested. But for now, Anuken, keep up the good work with your awesome game. I love it and it makes me really confident that this game will contiue to be really good seeing that you're actively working on it when you can! πŸ˜„

Enemy AI stuck in wall AND going wrong way

image

'why is the enemy count still at 6???'

EDIT:
one of them got free after i killed a couple
image

EDIT:
re-loaded save, still same problem. 6 enemies left and the indicator pointing right at em
image

EDIT:
what.
image

BlockSync Not Sending

Sometimes, BlockSyncPackets will not be sent to players from the server, resulting in desynced world state. Can only reproduce on non-local servers, so far.

Enemy stuck off of edge of map

Used the editor to make an open map with minimal border, and an enemy got stuck off the edge of the map and I couldn't kill it. Some turrets were in range and not targeting it, but it was shooting up stuff just fine. I think it was one of those tank things spawn babies, I suppose it spawned there instead of jumping terrain? It being there didn't hold up the next wave either, counter showed no enemies.

stuck off edge

Can't change weapons?

I bought the upgrades for the new weapons, however I cannot seem to be able to change to them. Is there some set of keys that I need to use, or is it just buggy?

HTML5 Websocket WSS support

Currently, Multiplayer in HTML5 seems to be completely functional, except that hosting the game on an HTTPS site (like itch.io) fails, as it requires wss. I have no experience with certificates or HTTPS, and thus have no idea how wss support should be implemented, or whether it can be feasibly done at all. Googling for answers has proven inconclusive. For now, I'll have to disable multiplayer for web.

Java websocket library entry on wss: Link
Source file with websocket server code: Link

Research tree

Draft for a research system.

Ideas for getting research points (RP):

  • Material to RP
  • RPs for beating waves

Ideas for research effects:

  • Unlock machines
  • Upgrade machines

Ideas for the UI:

  • By Trollex on Discord

Feel free to comment more ideas.

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