Comments (1)
The secondary active keybinding is unused and unbound by default (it's not used by any of the base origins.) Its only purpose is to provide an additional keybinding for users to use when making their own origin data packs. The said "scancode.0" quirk might be an issue with MacOS (or *nix systems)
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Related Issues (20)
- Issue with wrapping badges in origin screens HOT 2
- [Origins 1.20.2-1.12.7 / Apoli 2.11.7] modify_player_spawn power type cannot load dimensions and fails to load HOT 1
- [Suggestion] Add phantom fast fall keybind HOT 6
- origins:exposed_to_sun doesnt work properly with shader powers HOT 2
- [1.20.1] `origins:edible_item` doesn't work HOT 2
- [1.20.1] PowerType `toggle` could be pre-performed even `condition` is not met
- Phasing power's "remove_blocks" render type prevents f5 HOT 1
- "condition" key should be reserved for Multiple power type HOT 1
- When moving or crossing chunk boundaries, showing blocks may change when using phantom ability HOT 1
- [1.20.1] Alternative spawn points with Repawn Obelisks fail
- Incompatible with Moonlight Lib HOT 1
- Entity Selection In Datapacks Breaks HOT 1
- [BUG] Player Can't Have an Origin at All HOT 1
- Can't build graddle project with Origins 1.12.10 on Minecraft 1.20.2
- Crash on Minecraft 1.20.1 using `origins:status_bar_texture` HOT 3
- Error executing task on Server net.minecraft.class_148: Loading entity NBT HOT 1
- Invalid badge reference causes client disconnect
- This is 1.21 Crash Report
- No Conduit Power on Land
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