Comments (4)
Thanks for the suggestion, I can add this in within the next Minor update cycle. It shouldn't bring any backwards compatibility issues.
from apachetech.vintagemods.campaigncartographer.
Scenario: Save World Spawn offset metadata to exports file.
Given a user is playing in a world with (MaxX, MaxZ) world bounds,
When they export waypoints,
Then the world spawn location (Default: X = MaxX/2, Z = MaxZ/2) should be saved as meta-data to the export file.
Roadmap: Due for release in v3.1.0.
For reference, the default "Next, Next, Start" settings would set the offset to (X: 500,000, Z: 500,000).
If using the API, in game, this can be determined using ICoreClientAPI.World.DefaultSpawnPosition
.
from apachetech.vintagemods.campaigncartographer.
Thanks!
from apachetech.vintagemods.campaigncartographer.
Added within vNext (4.0.0)
from apachetech.vintagemods.campaigncartographer.
Related Issues (20)
- Crash While Playing Multiplayer HOT 4
- Mod not starting on server HOT 5
- [BUG] Strange `NullReferenceException` bug with `PositionExtensions.RelativeToSpawn()`. HOT 2
- Waypoint don't pin on the map when should HOT 1
- [BUG] Leaking Textures in PlayerPins Map Markers. HOT 1
- [FEATURE] Import/export waypoint types HOT 2
- [BUG] auto waypoints stopped working with 1.16.4 stable HOT 1
- [BUG] Crash on world gen start (seems linked to mod combination) HOT 7
- [BUG] Massive frame drop/freezes when chopping trees HOT 2
- he asks to download 1 mod HOT 1
- [BUG] Mono crash when breaking a pit kiln HOT 2
- [BUG] Crash when stepping on Translocator as it powers up HOT 1
- [BUG] Crash on attempting to harvest resin HOT 16
- [BUG] Auto Waypoints stopped working in 1.17.9 Stable HOT 5
- [BUG] Mod not working on entering non initial world HOT 12
- [BUG] Crash on trying to create a waypoint in 1.18 HOT 1
- [BUG] Broken TL -> Broken Campaign Cartographer in v.1.18.5 HOT 1
- Crash on waypoint create HOT 2
- Crash Report HOT 2
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from apachetech.vintagemods.campaigncartographer.