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ApacheTech avatar ApacheTech commented on July 29, 2024 1

Thanks for the suggestion, I can add this in within the next Minor update cycle. It shouldn't bring any backwards compatibility issues.

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ApacheTech avatar ApacheTech commented on July 29, 2024

Scenario: Save World Spawn offset metadata to exports file.

Given a user is playing in a world with (MaxX, MaxZ) world bounds,
When they export waypoints,
Then the world spawn location (Default: X = MaxX/2, Z = MaxZ/2) should be saved as meta-data to the export file.

Roadmap: Due for release in v3.1.0.

For reference, the default "Next, Next, Start" settings would set the offset to (X: 500,000, Z: 500,000).
If using the API, in game, this can be determined using ICoreClientAPI.World.DefaultSpawnPosition.

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Konfuz avatar Konfuz commented on July 29, 2024

Thanks!

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ApacheTech avatar ApacheTech commented on July 29, 2024

Added within vNext (4.0.0)

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