Comments (11)
I just realized I am on 1.6.5, updating to 1.6.7 and seeing if it persists.
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Updated to 1.6.7, broke directly under me, and then flew up. you can see from the dirt "stains" where it broke, and it's bigger than the default radius, which I have not touched.
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The extra blocks broken is because AureliumSkills calls its own BlockBreakEvents for each block broken to make sure the player can actually break the block there. It probably is another plugin interfering but I can add a sort of cooldown to make sure that only one effective break happens.
As for the activation, I will fix this soon. Currently there is a require_sneak option for speed_mine in abilities_config.yml but it just outright requires sneak to activate. I'll probably do what you stated as the default, then add some options to configure it however you want.
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I don't know how fast this will be fixed though, because the more changes I make in Alpha makes Beta development more tedious to update. I may have to put this in the Beta 1.0.0 update, which is mostly done but just needs one key feature to be finished.
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Good call. I just remembered that Minetinkers has a 3x1 modifier for the spoon. That then becomes a multiplier for the blockbreak, since the player is the one "breaking" it. (reading the code). What about a hotfix patch within alpha?
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I'll do a hotfix update tomorrow/today with what's currently in master plus these fixes.
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sounds good! I got started on a patch myself to PR, but you know the code much better. feel free to look over mine tho it has been a hot minute since I've done any Java haha
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Sure I'll let you do what you can on the fixes and make any changes if necessary.
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Done: #21
I did it in GH's web IDE, but it should be fine unless I misread or missed something.
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I merged new options for when mana abilities should ready, but the too many blocks broken bug is going to have to wait because I don't know what that other plugin is doing to cause it, and there isn't an easy fix.
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THe plugin is Minetinkers with the Power modifier, https://github.com/Flo56958/MineTinker/wiki/MineTinker-Explanation#power--axepickaxeshovel and that's just something that will always happen if those two are together, so no worries. now that I know about it, I can be more careful. :) Thank you for the quick fix!
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Related Issues (20)
- Reward Partial XP for Damage Config
- Max heart reset to default heart when a player died HOT 1
- increased xp for killing disguised mobs in mythic mobs HOT 1
- Folia Support
- Mana Bug HOT 1
- Compatibility with TreeFella
- Aureliumskills Heart Duplication glitch HOT 3
- Custom "ability ready time" HOT 1
- Make Charged Shot configurable or a command HOT 1
- java.lang.NullPointerException: Profile name must not be null HOT 1
- Wearing armor with enchanted by AdvancedEnchantments will sometimes modify attributes HOT 2
- Unsure of how to balance Wise Effect with EXP bottling
- Unnatural blocks naturally converted to other type still considers Unnatural block
- Permanent Speed Boost from "Agility" Skill Under Specific Conditions HOT 4
- ability to disable health scaling for a player
- Console keeps displaying this message HOT 4
- Add a command to refresh an ability HOT 3
- Terraform + AdvancedEnchantments can cause the server to crash HOT 8
- Alchemist ability with custom effect potions HOT 2
- java.util.ConcurrentModificationException from unknown source HOT 1
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