GithubHelp home page GithubHelp logo

Comments (6)

Archy-X avatar Archy-X commented on July 23, 2024

Check to make sure your database connection is stable, it seems to have disconnected for some reason (even though autoreconnect is enabled)

from auraskills.

yuankun1 avatar yuankun1 commented on July 23, 2024

Check to make sure your database connection is stable, it seems to have disconnected for some reason (even though autoreconnect is enabled)。

I make sure the database is stable
Aurelium Skills and CMI Mysql The two conflict with each other

from auraskills.

Archy-X avatar Archy-X commented on July 23, 2024

Make sure you are using separate databases for each plugin

from auraskills.

yuankun1 avatar yuankun1 commented on July 23, 2024

Make sure you are using separate databases for each plugin

I have determined that each plug-in is a separate database

from auraskills.

yuankun1 avatar yuankun1 commented on July 23, 2024

Make sure you are using separate databases for each plugin

This is the configuration file of CMI database
autoReconnect: true

storage:

storage method, can be MySQL or sqlite

ATTENTION! DON'T USE SAME DATABASE TABLES FOR MORE THEN ONE SERVER, YOU WILL HAVE UNEXPECTED ISSUES. EACH SERVER SHOULD HAVE ITS OWN DATABASE TABLE SETUP

method: Mysql
mysql:

Requires Mysql.

username: xxxx
password: 'xxxx'
hostname: localhost:3306
database: xxxx

Valid characters are a-z 0-9 and _

tablePrefix: CMI_

If you have no clue what these values do, then keep it at default values

autoReconnect: true
useSSL: false
verifyServerCertificate: false

Auto save interval in seconds

This will define how often to write down data into data base

Save operation will not be performed if there is no changes to save

!ATTENTION! Keep it in low numbers, around 60 seconds

Minimal interval is 10 seconds

AutoSaveInterval: 30

Player data will be recorded straight after he logs out, without any delay

ForceSaveOnLogOut: false

EXPERIMENTAL. This is not fully tested yet and some minor issues can happen when ussing on bungee network

Player data will be loaded from database each time player joins server

When its set to false then precached data will be uses which is more efficient

ForceLoadOnLogIn: false

from auraskills.

Archy-X avatar Archy-X commented on July 23, 2024

Unable to reproduce this issue, reopen if you have additional info

from auraskills.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.