Comments (3)
It looks like there are peaks in memory usage which make it exhaust the memory address space available to 32 bit processes.
One way to go about this would be to increase the amount of addressable memory by running the sanderling executable as 64 Bit process. Switching to a 64 bit process might require implementation of some of the funtions calling into windows API to support this scenario.
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I created a new release to test the 64 Bit version. You can download it at https://github.com/Arcitectus/Sanderling/releases/tag/v17.05.18
Do you see any issues with version 17.05.18?
from sanderling.
Closing this since the issue did not appear anymore after switching to version 17.05.18.
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Related Issues (20)
- Choosing Ore type HOT 2
- Sanderling code not accessible to others. HOT 7
- Why does pressing ctrl + alt cause the robot to pause? HOT 2
- unsuppot 64-bit game client HOT 8
- button undock not work HOT 4
- Last Measurement HOT 7
- is there any document for noob dev? HOT 6
- 32 bit eve client deprecated HOT 2
- Could you please tell me how to build readmemory64 in detail? HOT 3
- Broken info link & can't apply --session-length-limit HOT 7
- speedup finding UIRoot HOT 6
- Proposal for optimizing the used RAM HOT 4
- how is the read-memory project used? HOT 3
- Unhandle Exception in the search of the UI_root_address HOT 6
- Too long search time of UI Root HOT 7
- memory reading under wine
- How to find out this way that can reads eveonline memory data HOT 4
- ButtonGroup childrens parsing HOT 1
- High memory consumption during root search HOT 1
- alternate-ui 'From live game client process' mode does not work for me with the latest sanderling HOT 1
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