Comments (8)
I saw that you added json output rather than txt, but if possible can you make the Json output be more like this -
Where there is both Original JP line and translated line for future QC and editing.
Here's a python script reference that makes json outputs like that -
Link
Only if possible, thank you.
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Using the Japanese text as dictionary keys sounds like a recipe for desaster... It will fail as soon as any text appears twice and also the order is not necessarily preserved.
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Support implemented. I didn't test it ingame, so let me know if everything works (line breaks, choice screens...)
As @AtomCrafty wrote, using messages as dictionary keys is a bad idea because there will always be cases where a (proper) translator wants to have different translations for lines that are identical in the original.
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Everything seems to be working, choices, text etc, but word-wrap is not working
The Line-break code should be \n , I tried both Mono and proportional, but none seems to make any difference
Choices is also fine -
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Wordwrapping added (monospace), please try again.
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Unfortunately, it still doesn't seem to be working, decreasing or increasing Monospace char value doesn't make any difference
Though manually adding \\n
to script seems fine
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Forgot to also apply the wordwrapping to narration lines (only did it for dialogue at first)... Should work now.
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It's working, thank you very much
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