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arcusmaximus avatar arcusmaximus commented on July 19, 2024 1

.asb support now available.

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arcusmaximus avatar arcusmaximus commented on July 19, 2024

Did you find a different solution? If not, there's no need to close the ticket - it may take a while for me to respond, but I get around to it eventually.

The file you attached looks like a mix of strings and binary code, so I'd need to analyse the game's .exe to find out how the code works. (Only then can VNTextPatch find strings reliably, as opposed to just guessing.)
However, when trying to "acquire" the game, I only found the original 2011 version, not the newer 2016 one which I assume you're talking about. Could you give a hint as to where I could find it? Or alternatively, is there a different game that also uses these .asb scripts?

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MishaIac avatar MishaIac commented on July 19, 2024

Well, the problem is partially solved. Inside the .pfs archive I found one .lua script that has a function called print. In .asb file it is called every time when need to display text on the screen. So I can change this function so that it returns a translated string instead of the original string. Before that, I need to parse all the strings by going through the whole game, and it's very inconvenient. I could not find the functions responsible for names or choices.

As for exe file, it uses the most common unmodified executable for the Artemis engine. Apparently, support for .asb files was always there, just wasn't used. In any case, here is the exe file: Artemis.zip

I have the game itself, but it has a very large size, and given that I have a weak Internet, it will take a very long time to upload it.

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MishaIac avatar MishaIac commented on July 19, 2024

Ah, I found the link where I got the game from. Here's the link.

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