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luboslenco avatar luboslenco commented on July 19, 2024

If you change it to:

shape.ptr.calculateLocalInertia(Mass, LocalInertia);

Is there any difference?

Keeping this compatible with hxcpp is quite a pain, something always goes wrong.

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luboslenco avatar luboslenco commented on July 19, 2024

Sorry, I think I am overworked LocalInertia and LocalInertia.value is the same thing. :)

Maybe we need to change signature of that function?
public function calculateLocalInertia(mass:BtScalar, inertia:BtVector3):Void;

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Ohmnivore avatar Ohmnivore commented on July 19, 2024

It's already that though. If you're asking why I add .value when it still works without it, well I don't know lol. I tried without it too, no change.

Here is the generated C++, if there's any way of getting rid of all the HX_STACK_THIS and other other HX things in the output to make it cleaner let me know. I tried compiling in release mode too but the output is pretty much the same.

Void BPhys_obj::finalizeShape( Float Mass){
{
        HX_STACK_FRAME("blip.BPhys","finalizeShape",0x2b9ab92c,"blip.BPhys.finalizeShape","blip/BPhys.hx",56,0x710a0ce8)
        HX_STACK_THIS(this)
        HX_STACK_ARG(Mass,"Mass")
        HX_STACK_LINE(57)
        cpp::Struct<btVector3> tmp = btVector3((int)0,(int)0,(int)0);       HX_STACK_VAR(tmp,"tmp");
        HX_STACK_LINE(57)
        cpp::Struct<btVector3> LocalInertia = tmp;      HX_STACK_VAR(LocalInertia,"LocalInertia");
        HX_STACK_LINE(59)
        Float tmp1 = Mass;      HX_STACK_VAR(tmp1,"tmp1");
        HX_STACK_LINE(59)
        cpp::Struct<btVector3> tmp2 = LocalInertia;     HX_STACK_VAR(tmp2,"tmp2");
        HX_STACK_LINE(59)
        this->shape->ptr->calculateLocalInertia(tmp1,tmp2);
        HX_STACK_LINE(60)
        Float tmp3 = LocalInertia->x();     HX_STACK_VAR(tmp3,"tmp3");
        HX_STACK_LINE(60)
        Float tmp4 = LocalInertia->y();     HX_STACK_VAR(tmp4,"tmp4");
        HX_STACK_LINE(60)
        Float tmp5 = LocalInertia->z();     HX_STACK_VAR(tmp5,"tmp5");
        struct _Function_1_1{
            inline static Dynamic Block( Float &tmp5,Float &tmp4){
                HX_STACK_FRAME("*","closure",0x5bdab937,"*.closure","blip/BPhys.hx",60,0x710a0ce8)
                {
                    hx::Anon __result = hx::Anon_obj::Create();
                    __result->Add(HX_HCSTRING("fileName","\xe7","\x5a","\x43","\x62") , HX_HCSTRING("BPhys.hx","\x0a","\x0c","\x77","\x4a"),false);
                    __result->Add(HX_HCSTRING("lineNumber","\xdd","\x81","\x22","\x76") , (int)60,false);
                    __result->Add(HX_HCSTRING("className","\xa3","\x92","\x3d","\xdc") , HX_HCSTRING("blip.BPhys","\x37","\x3b","\x7c","\xdb"),false);
                    __result->Add(HX_HCSTRING("methodName","\xcc","\x19","\x0f","\x12") , HX_HCSTRING("finalizeShape","\xa3","\xf0","\x18","\xb4"),false);
                    __result->Add(HX_HCSTRING("customParams","\xd7","\x51","\x18","\xed") , cpp::ArrayBase_obj::__new().Add(tmp4).Add(tmp5),false);
                    return __result;
                }
                return null();
            }
        };
        HX_STACK_LINE(60)
        Dynamic tmp6 = _Function_1_1::Block(tmp5,tmp4);     HX_STACK_VAR(tmp6,"tmp6");
        HX_STACK_LINE(60)
        ::haxe::Log_obj::trace(tmp3,tmp6);
        HX_STACK_LINE(63)
        Float tmp7 = Mass;      HX_STACK_VAR(tmp7,"tmp7");
        HX_STACK_LINE(66)
        cpp::Struct<btVector3> tmp8 = LocalInertia;     HX_STACK_VAR(tmp8,"tmp8");
        HX_STACK_LINE(62)
        cpp::Struct<btRigidBody::btRigidBodyConstructionInfo> tmp9 = btRigidBody::btRigidBodyConstructionInfo(tmp7,this->motion,this->shape,tmp8);      HX_STACK_VAR(tmp9,"tmp9");
        HX_STACK_LINE(62)
        cpp::Struct<btRigidBody::btRigidBodyConstructionInfo> config = tmp9;        HX_STACK_VAR(config,"config");
        HX_STACK_LINE(68)
        this->body = ::cpp::Pointer< btRigidBody >(::cpp::Pointer_obj::fromRaw((new btRigidBody(config))));
    }
return null();
}


HX_DEFINE_DYNAMIC_FUNC1(BPhys_obj,finalizeShape,(void))

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luboslenco avatar luboslenco commented on July 19, 2024

I had to rework the externs again to compile with latest hxcpp, please let me know if you get the chance and issue persist.

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Ohmnivore avatar Ohmnivore commented on July 19, 2024

Thank you! Will let you know soon.

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