Comments (4)
Will have to investigate this, I'm going over everything in the shaders, so I'll do some tests on this.
from shellfurgodot.
OK, so I've just gone over testing this and it my tests this works as expected. I don't really understand what you mean when you say "LOD 1" doesn't seam to work at all. What do you mean when you say LOD == 100%, LOD == 20%?
Up until the LOD 0 distance you set, the fur will be displayed with all layers. Then between the LOD 0 distance and LOD 1 distance you set the number of layers will decrease down to 25% of the total amount of layers and if you move beyond the LOD1 distance the fur will hide itself by contracting into the object it's on.
I've just been doing tests and the performance acts exactly as expected. Slowest when within the LOD 0 range, then faster and faster the closer it get's to the LOD 1 range and then way faster when beyond the LOD 1 range where all the fur is hidden.
from shellfurgodot.
That was my English, sorry. I'll try to rephrase it.
LOD1=100% is when LOD1 draws all fur in a scene. LOD1=20% when only ~20% of fur.
My tests show me +-20 fps changes with LOD1 at minimum, middle and max values. I expected it will change fps dramatically.
I'm sorry twice. But the last update had really changed things with fps for me in this scene with fur. I think we can mark it as solved.
from shellfurgodot.
OK thanks for the update. Yeah it all looks correct for me in my tests. I'll close this now. I'll be releasing a new version of the addon very soon with a bunch of small fixes, so thanks for using it and giving me feedback.
from shellfurgodot.
Related Issues (8)
- Please. Port it on 4.0 HOT 6
- Reparenting object with shell fur applied causes brief "flash" of partially unshaded object HOT 3
- The project file doesn't respect case sensitive platforms.
- Old intel cards don't do LOD correctly, and certain types of fur are corrupt (hard black blotches) HOT 3
- New version HOT 8
- Non constant fur length HOT 11
- Gradient HOT 2
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from shellfurgodot.