Comments (3)
@hjanetzek - great, thanks, I'll have a look. Do you have a screenshot with broken polygons ?
from vector-tile-server.
most of these wrong points were not visible because the 'stencil buffer method' for polygon drawing can cope it.
one can see it with buidling outlines for example[1] and when using triangulation on the clipped output duplicate nodes and coincident lines which go back and forth cause trouble[2].
e.g. tile: 17/68736/42655 the building at top center
http://city.informatik.uni-bremen.de/~jeff/screenshots/Screenshot_2013-01-14-12-35-52.png
the point at position 6 is not on the building:
tags: [0]
indx: [10]
1029 1360
2265 0
2687 0
1431 1387
1713 1643
3263 0
4096 0
3673 0
1777 2016
1029 1360
[1]http://city.informatik.uni-bremen.de/~jeff/screenshots/Screenshot_2013-01-14-13-30-47.png
[2]http://city.informatik.uni-bremen.de/~jeff/screenshots/Screenshot_2013-01-14-13-31-02.png
Clipper produces
tags: [0]
indx: [8]
2265 0
2687 0
1431 1387
1713 1643
3263 0
3673 0
1777 2016
1029 1360
[1]http://city.informatik.uni-bremen.de/~jeff/screenshots/Screenshot_2013-01-14-14-13-33.png
[2] http://city.informatik.uni-bremen.de/~jeff/screenshots/Screenshot_2013-01-14-14-15-03.png
another one where clipping fill the tile with water (behind residential)
http://city.informatik.uni-bremen.de/~jeff/screenshots/Screenshot_2013-01-14-12-24-52.png
http://city.informatik.uni-bremen.de/~jeff/screenshots/Screenshot_2013-01-14-12-49-03.png
I had a few more really results that I cannot find atm where complex landuse polygons should result in one tile filling quad but were made of 9 points.
from vector-tile-server.
btw. the problem with drawing all objects for one layer (by tag) in one go via stencil buffer is that overallping parts will cancel each other out.. just in case that you see it and wonder whats goind on.
from vector-tile-server.
Related Issues (4)
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